Choose your own path and battle through a sprawling master-crafted world featuring some of the most intense, responsive, and customizable RPG combat in Kingdoms of Amalur: Reckoning.
The lore of Kingdoms of Amalur spans an epic course of over 10,000 years, with Reckoning capturing a moment in this history and the tale of a singular hero capable of reshaping the fate of the world of Amalur. Every building, tree, and creature has a clear and defined history within this immersive world filled with extraordinary landscapes, mysterious cities, colorful characters, and fantastic creatures.
This mysterious and magical new fantasy world is created by New York Times bestselling author R. A. Salvatore brought to life visually through the trademark style of renowned artist and Spawn creator Todd McFarlane and developed under the leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.
Players will journey through a forgotten land called the Teeth of Naros, a harsh environment named after an ancient troll god. In this new journey players will encounter the Kollossae, a devout race of giants, and uncover the mysteries of their faith.
The Teeth of Naros DLC and the journey through the mysterious land will feature:
- A New City – Explore the city of Idylla, which magically floats in the sky above the Teeth of Naros featuring more than 20 side quests, multiple dungeons and a mysterious new race
- New Enemies and Dungeons – Players will take part in a crucible of faith and tribulation with new dangers and enemies as they journey through five enormous new dungeons
- New Twists of Fate and Items - Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons for players to choose from as they journey through this new world
Teeth of Naros will be available starting on April 17, 2012 on Xbox Live for 800 points and PlayStation Network, Origin and Steam for $9.99.
Key Features
- Intense Action Combat in an RPG – Create your own unique combat style using a dynamic combat system that delivers some of the most intense and responsive action ever found in an RPG. Seamlessly integrate magic and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills that will redefine visceral RPG combat.
- Open World RPG Design Led by Ken Rolston – Play your way through 60+ hours of riveting storyline, diverse side quests, and open-world exploration created by RPG gurus Ken Rolston (Lead Designer, Morrowind, Oblivion) and Lead Designer Ian Frazier (Titan Quest).
- Rich Fiction and Storytelling by R.A. Salvatore – Reckoning is set in the Kingdoms of Amalur universe and its 10,000 years of deep fiction created by 22-time New York Times bestselling author R.A. Salvatore.
- Art and Action Directed by Todd McFarlane – Brought to life through the direction of renowned Spider-Man artist Todd McFarlane, creator of Spawn and Founder of Image Comics, Reckoning brings you intense action combat, hordes of gruesome enemies, and beautifully realized fantasy vistas.
- hoose Your Destiny – Create your character from dozens of unique skills and abilities, and further customize it as Reckoning's revolutionary new Destiny System unlocks powerful new Destinies based on how you choose to play. Millions of combinations including skills, weapons and armor allow you complete the character that looks and plays the way you've always hoped.
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