Toki Tori 2 is a platform / puzzle game with a living, breathing game world where the creatures that inhabit it act as the tools for the player to solve the puzzles. The game is designed to reward player curiosity, and does not have any artificial gameplay limitations such as locked doors or invisible walls. Players are able to make their way through the game based on the level of knowledge they have of the game world.
For the first time in Two Tribes' history we will launch a game with a level editor included, thanks to Steam Workshop! We had planned on doing this with previous games as well, but providing a solid way for players to share and browse each others levels - and sometimes the sorry state of our internal tools - had always held us back. With the opening of Steam Workshop to third parties, we immediately decided that was the way to go for Toki Tori 2. It turns out we're the first indie developer to be using it to distribute levels too!
We have now released a new build of the game with our level editor to our army of testers on Steam, so they can start working on their own level designs. The next step will be integration of Steam Workshop, which we plan to enable for our testers before the game goes live later this year, hopefully resulting in many great designs on launch day!
If you or your readers would like to participate, come on over! We've been completely open about the development process from day one, and will keep doing so until the game is live. Anyone who wants to participate and get a early builds on Steam is invited to send their details to tokitori2@twotribes.com
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