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The Max Payne franchise put players in the role of Max Payne, a hard-boiled New York City detective with a penchant for violence, out to avenge the death of his family. The latest installment delivers more of the classic elements and hyper-intense action that fans have come to love, while moving the story of Max in a new direction.
Max Payne 3 is set eight years after the events of the last installment, with Max visibly older, more violent, and more world-weary from the events of his own life. No longer a cop, Max is close to washed-up, drunk and addicted to painkillers. Without a job on the force, Max has left the greater New York area, and he finds himself in Sao Paulo, Brazil, working in the burgeoning field of private security.
Max’s latest assignment sees him protecting the family of Rodrigo Branco, a wealthy real estate mogul and his two brothers: Victor, a local politician and the youngest, Marcello, a party-loving Eurotrash playboy, along with Fabiana Branco, Rodrigo’s trophy wife, and Giovanna, Fabiana’s sister.
The story of Max's descent from vengeful, leather-jacket wearing detective roaming the alleys of New York to the broken, shaven-headed man out for justice on unfamiliar streets far from home is at the center of Max Payne 3.
Max Payne 3 retains many trademarks of its predecessors; a focus on story and character-driven action, a large number of sophisticated weapons with dual-wield capabilities, Bullet-Time, an addiction to painkillers, mature themes and Max’s ever-present internal monologue. With Max Payne 3, Rockstar Studios’ aim was to use every tool at their disposal, from advances in Natural Motion's Euphoria physics and its own RAGE engine, particle effects and AI, delivering spectacular, highly advanced close-quarters combat, an intelligent cover system, and constantly varied gameplay in every level, a new creative approach to Max’s classic comic-book panels, combined with Rockstar’s notoriously obsessive attention to detail - to create a highly cinematic action shooter.
In addition to an expansive single-player campaign, Max Payne 3 will be the first title in the series to introduce an addictive multiplayer experience. Max Payne 3’s multiplayer aims to deliver a compelling experience that dynamically alters maps and mode progression for all players in a match. Along with traditional multiplayer modes, Max Payne 3 will also include a deep reward and leveling system, persistent clans and multiple strategic load-out options.
The Max Payne 3 Local Justice DLC pack includes three new maps for Max Payne 3 Multiplayer based on locations from the game’s intense final chapters (The Imperial Palace, Departure Lounge and 55th Battalion HQ), plus a new weapon, a new item, a new multiplayer faction and associated new Achievements, Trophies or Social Club accomplishments.
The Local Justice DLC pack will be available during launch week (July 3rd) for a discounted price of 480 Microsoft Points (Xbox LIVE) or $5.99 on PSN and PC (July 17th), after which point it will return to its normal price of 640 Microsoft Points (Xbox LIVE) or $7.99 on PSN and PC. Of course, if you purchased the Max Payne 3 Rockstar Pass you'll receive the pack free of charge. The Rockstar Pass is currently available for 2400 Microsoft Points (Xbox LIVE) or $29.99 on PSN and PC.
Additionally on July 3rd, all pre-order and retail DLC will be available for purchase on Xbox LIVE and PSN (and free of charge for those of you who have purchased the Rockstar Pass), which includes the following:
- Cemetery Map: 160 MSFT Points / $1.99 PSN
- Silent Killer Loadout Pack: 160 MSFT Points / $1.99 PSN
- Pill Bottle Item: 80 MSFT Points / $0.99 PSN
- Deadly Force Burst: 80 MSFT Points / $0.99 PSN
- Classic Max Payne Character: 80 MSFT Points / $0.99 PSN
PC players will also be able to get the pre-order and retail DLC on July 17th when the Local Justice Pack launches for PC.
Key Features:
- The combination of Natural Motion’s Euphoria character behavior system and Bullet Time adds a new level to Max’s classic shoot-dodge moves. Shoot-dodge is not a canned animation, but a natural interaction with the environment, as Max will reach out to the floor as he dives, and naturally respond to objects in his way if you attempt to dive into a wall or obstacle
- This marriage of slow-motion gunplay and Euphoria physics amplifies the cinematic action of Max Payne 3 significantly, and enemies will also respond realistically to each bullet fired.
- Max Payne 3 extends the concept of Bullet-Time to now include game areas of the game that will trigger set pieces involving Bullet-Time. These provide epic moments of action that allow Max to take out enemies in a new interpretation of Max Payne’s signature style.
- Bullet-Cams return: in keeping with the stylish gunplay for which Max is known, Bullet-Cams deliver players a reward for downing enemies with a satisfying final kill
- Max Payne 3 takes the graphic novel panels of the earlier games and evolves them by utilizing in-game assets to create a motion comic-style approach.
- James McCaffrey, the original voice of Max, is back. Not only as the voice of max, but Max’s appearance, face and many of his movements in Max Payne 3 are all captured directly from James himself.
- Max Payne 3 features an integrated cover system. Cover adds an extra strategic element to the classic shoot-dodge/bullet-time/ run-and-gun mechanics of Max Payne, providing players with new options in any given situation
- Tremendous detail has been paid to every facet of Max Payne 3: Bullets destroy nearly everything in the environment, sweat will appear on Max’s face and shirt as the heat of battle wears on, and blood soaks the clothing of his enemies. You’ll also notice the minute details of the weapons themselves: hammers cock back, slides move, shells expel from the chamber and literally hundreds more.
- Partners and sidekicks will play a large role in Max Payne 3. Hundreds of hours of custom motion-capture were done for individual characters, making traditional in-game encounters completely unique, such as enemies sweeping a room or simply the way Max’s partners will behave as they move through the game.
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