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Asylum

Platform(s): PC
Genre: Action/Adventure
Developer: Senscape Interactive
Release Date: March 6, 2025

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'Asylum' Looking for Crowd Funding - Screens

by Rainier on Jan. 30, 2013 @ 9:29 a.m. PST

Inspired by H. P. Lovecraft, Hammer Films and twisted Euro Horror from the 80s, Asylum is a supernatural horror adventure set in a massive, decaying mental institute.

The name and nature of this long awaited horror adventure are revealed along with a lengthy and moody trailer that shows its frightening atmosphere as well as a large selection of concept artwork, including the entire cast of characters in the game. While details are still scarce, it has transpired that players will be able to explore at leisure a vast and vivid asylum known as the Hanwell Mental Institute, while diving into a disturbing horror storyline unlike anything that has ever been seen before in the adventure genre.

For decades, the Hanwell Mental Institute has been housing patients of many ages with diverse degrees of mental illness. The institute admits feeble-minded men and women who are not fit for society under excellent conditions and nursing, with a high recovery rate thanks to advanced treatments pioneered by the universally acclaimed psychologist Dr. Ann Ebersbacher. Even patients with extreme mental disorders have shown positive progress and are now able to enjoy a full life inside the walls of the institute. Many others have returned to their families, ready to face new challenges and experiences in their improved conditions.

After four years of production, the Senscape team aims to fund the final lap of development with the help of the community through Kickstarter ($100,666 is the goal).

Featuring some of the most unusual Kickstarter rewards yet, backers have the chance to become permanent denizens of the Hanwell Mental Institute, the massive virtual asylum where the game takes place, by, among others, appearing as dead inmates in the morgue or being themselves residents of their very own cell. “The number one request from fans has been that they want to become part of this engrossing setting we have created,” said project leader and designer Agustín Cordes. “And we have listened.”



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