Dyscourse features a large branching narrative, multiple endings, and group-dynamics as part of its core experience. Dyscourse focuses on the interactions, tough decisions, bonds, and betrayals of a small group of survivors. What's a greater threat to the survivors: the dangers of the unforgiving island they’ve been cast upon, or the threat of their fellow man?
Playthroughs on a single scenario in Dyscourse yield vastly different player-stories depending on how you play. If you and 10 friends play one scenario, it’s likely that you’ll each end up a vastly different course of events. Your buddy might be telling you how his group crashed and burned by Day 5, while you managed to get 3 survivors safely to rescue by day 10. Your choices directly determine who does or does not make it out alive in the end.
Dyscourse features a bonus ‘Indie Plane Crash’ scenario containing cameos by ten beloved independent game developers (Tim Schafer, Edmund McMillen, Phil Tibitoski, Alexander Bruce, Ron Carmel, Robin Hunicke, Ichiro Lambe, Adam Saltsman, Will Stallwood, and Rami Ismail). Players will explore the resulting antics of a group of highly regarded game industry professionals who are “technically talented, but utterly useless in survival situations”.
With another 24 hours to go Owlchemy Labs has reached its $40,000 funding goal.
Thanks so much to all of our generous backers and everyone who helped us get where we are today. We're beyond thrilled and are jumping up and down here! 5 of us are all on Skype together going nuts, thanks to you!
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