The year is 1899. Wealthy industrialist Oswald Mandus has returned home from a disastrous expedition to Mexico, which has ended in tragedy. Wracked by fever, haunted by dreams of a dark machine, he recovers consciousness in his own bed, with no idea of how much time has passed since his last memory. As he struggles to his feet, somewhere beneath him, an engine splutters, coughs, roars into life...
Frictional Games issued the following statement:
How come a game meant for Halloween 2012 has been delayed for so long? Originally we thought it would be a short, experimental game set in the universe of Amnesia, but thechineseroom had a vision that was bigger than that. As their work progressed, the potential for a much greater project emerged. What we ended up with is no longer what we had first imagined, but a fully fledged Amnesia game. A different kind of Amnesia, but definitely not a short experiment.
Some work is still left to be done. We are testing, tweaking, optimizing, porting, translating and all those things that are part of the process of creating and releasing a game.
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