Get the Combat Mission: Battle for Normandy v2.01 Patch off WP (65mb)
New 2.01 Feature List- Corrected issues with deploying MGs in buildings.
- Soldiers fire weapons faster at short ranges, especially Garand rifles.
- Small arms fire causes more suppression than before.
- General improvements to MG performance behavior. See note below this list for more information.
- Sandbags, wire, foxholes, hedgehogs, and trenches are correctly treated as "lower down" for spotting purposes.
- Pistol accuracy slightly reduced.
- BAR range increased to 800m.
- Shaders optimized for nVidia and ATI.
- Moving a mortar even a short distance causes greater loss of target acquisition.
- Bunker-mounted MGs are more accurate than before.
- SS leaders have correct poncho camouflage pattern.
- Corrected an accuracy problem with on-map indirect fire.
- Crews bailed out of destroyed vehicles have more jittery morale.
- Corrected a vehicle navigation problem on bridges.
- Target line for area fire is slightly thicker to differentiate it.
- Shooting at bunkers from very short range works better.
- Daimler SOD given a mounted Bren LMG.
- Fixed a bug causing immobilized MG teams after dismounting from MG bunkers.
- Purple "pop smoke" target line goes away when it should.
- Better small-arms aiming at unarmored vehicles.
- Minor TO&E fixes.
- Fixed a bug that occasionally caused weapons crews to move back to an old position when deploying their weapon.
- Fixed a bug that caused some Macs to crash while loading scenarios.
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