There Came An Echo

Platform(s): PC, PlayStation 4
Genre: Strategy
Developer: Iridium Studios
Release Date: Feb. 24, 2015

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'There Came an Echo' Announced, Seeks Crowd Funding - Trailer

by Rainier on Feb. 20, 2013 @ 2:51 p.m. PST

There Came an Echo is a voice-controlled real-time strategy game in which you, the field commander of a small squad, use your voice to direct your units around a map to accomplish various objectives.

Get the There Came an Echo Trailer off WP (45mb)

Corrin (played by Wil Wheaton, known from Stand By Me, Star Trek, Eureka, The Big Bang Theory) is a 31-year-old cryptographer and inventor of a very particular encryption algorithm...one that currently holds safe a shocking secret. His comfortable existence is interrupted by the enigmatic Val, who informs him that his life is in very imminent danger. His desperate attempts to uncover the truth are aided by a mercenary, Miranda; a vengeful young woman, Grace; and a mysterious British gentleman named Syll. The group is often at odds with one another, but eventually, they'll need to overcome their enmity to strike back at the forces who kill, indiscriminately and without mercy, for a chance to unravel the deepest mysteries of the cosmos.

There Came an Echo takes place in the near future, and features some advanced technology: directed energy weaponry, personal energy fields, and various other accoutrements.

Though There Came an Echo is absolutely, from-the-ground-up designed for use with a vocal recognition system (and the developers highly encourage you to at least try it!), Iridium Studios believes in letting players enjoy their entertainment as they see fit. So, alternate control schemes for both gamepads and keyboards will be available.

There's a list of predefined commands, which might include "open fire," or "Corrin, head to Bravo 3." Limiting the dictionary to a few hundred entries helps to improve voice recognition, as the system (unlike, say, Siri) doesn't need to differentiate a large number of words.

Still, those aren't the only things you'll be saying: for every existing command and unit, the player can define a custom phrase that acts as an alternate. For instance, instead of "Grace, hold position", you might choose to say "yo girl, hold up", or instead of "weapons free", you might say, "not the gumdrop buttons!" You'll be able to direct your troops in a style completely your own.

At various points throughout missions, your units will make various observations and come back to you with questions. "Sir, I've got a clear shot on an enemy target thirty meters away. Should I take the shot?" "Sir, do you want me to link back up with Grace? She's under heavy fire." You'll need to survey the situation and give an informed "affirmative" or "negative". It's a dialogue, not a soliloquy.

Finally, there will be numerous environmental factors that you can affect throughout the game. Previously placed mines can be detonated remotely: "Mines 1, 3, 11, detonate." Automated defense systems can target specific units: "Turret B, target Enemy Unit 5." There are myriad possibilities for these types of interactions within gameplay, and these are just scratching the surface.

The $90,000 kickstarter funding Iridium Studios are asking for is primarily for the art department: the money will be used directly to hire an art director and a 3-D modeler for a period of approximately fourteen months. Iridium Studios already invested heavily in its sound team, recording studio, actors, and programmers, but they need your help to round out the team!


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