“Unreal Engine 4 is, hands down, the best toolset for creating next-generation, AAA games,” said Timo Ullmann, managing director at Yager. “Unreal Engine 3 enabled our great team to tap its full potential for the development for our award-winning game ‘Spec Ops: The Line’ and beyond. Yager is thrilled to be utilizing Epic’s latest technology for our foremost project as the new workflow is incredible, and Blueprint visual scripting gives us more control over building our games than ever before.”
“With ‘Spec Ops: The Line,’ the team at Yager demonstrated their ability to create intelligent, cinematic games with exceptional visuals, and we’re excited to watch their latest vision spring to life,” said Mike Gamble, European territory manager for Epic Games. “Unreal Engine 4 scales to teams of all sizes, and Yager’s new project will show what talented developers can do with leading-edge tools that unleash their creative power and productivity.”
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Yager Licenses Unreal Engine 4 Engine For New Title
by Rainier on March 14, 2013 @ 8:35 a.m. PDT
Yager, known for developing Spec Ops: The Line, is the first independent studio in Europe to license the Unreal Engine 4 technology for an upcoming, yet un-announced multiplatform title.
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