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ClickShake Games has launched a Kickstarter campaign to fund A Small Favor and is looking for a mere $30,000 to complete development.
A Small Favor is based on one of ClickShake’s popular browser-based games. Using the browser version as a starting point, we’re creating an expanded storyline, improved artwork and hours of new gameplay.
For those who have violated the rules, life is bleak. With a "blind" security badge they only have one of two choices, eke out an existence in the dangerous wilds of the "Blindzone" or work for one of the many local gangsters that fester in the shadows of the Green Zone ghettos.
Employment in the under belly of society means becoming a "Favor Collector". An armed mercenary willing to do what the rest of society can't and operating outside of the ever watchful gaze of the Galactic Ministry of Regulation. Blackmail, theft, assassination - there is no deed too illegal for a "Favor Collector".
The story follows one such collector working for Sirius Frost, an especially repugnant gangster who rules the southern slums. Heavily in favor debt, the nameless assassin grinds out an existence taking on whatever illegal activity is requested of him. In return Sirius grants him a hacked ID badge, allowing him to blend in with the rest of society instead of being banished to the "Blindzone" by the Galactic Ministry.
He dreams of once again living a normal life, but with an almost insurmountable debt load, collecting favors seems to be a permanent part of his future.
Until one day, when during a routine collection assignment he stumbles upon a downed space craft. Inside he finds a body with a high level ID badge and one small favor that, if completed, could wipe his debt clean and give him the new life he craves.
But as he soon finds out, a small favor can quickly become a big one.
Enforcing the illegal favor trade means solving problems for various citizens. By requesting a favor from you, they absorb a portion of your debt, enslaving them one favor at a time to your gangster employer. The favors you embark on will come in various forms, sometimes it will be as easy as finding a special item or fixing a situation, other times it will involve an assassination, simply wiping out the problem altogether.
Solving these will require a combination of traditional inventory quests and environment puzzles. They'll use wit and lateral thinking, without devolving into the usual "try this on everything" inventory pitfalls that haunt the adventure genre. Though the game is side scrolling we still want to maintain the atmosphere of a traditional adventure game. Therefore there will be no fast action events required to solve the puzzles, allowing you to play at your own pace and think about the solutions.
ClickShake Games want our puzzles to be fun and challenging, without being so difficult and obtuse that it halts the story. We want to keep the narrative flowing and the game play exciting!
ClickShake Games want to give the player the chance to really explore the environment they inhabit. That means letting them go where they wish, entering people's homes, discovering secret areas and stories that lurk just below the surface. The main quest will be linear but we hope to provide enough side quests that the world will begin to feel open and real. ClickShake want their world to go beyond static backdrops and feel like a real community with many stories to tell.
One element that the developers want to include that separates this game from more traditional adventures is the laser gun. The game's hero will have a gun as a permanent inventory item, which you can use to solve puzzles, intimidate and coerce other characters and make life and death decisions.
The completed game will be released as a DRM-free download for PC and Mac.
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