Archives by Day

November 2024
SuMTuWThFSa
12
3456789
10111213141516
17181920212223
24252627282930

Fuse

Platform(s): PlayStation 3, Xbox 360
Genre: Action
Publisher: Electronic Arts
Developer: Insomniac Games
Release Date: May 28, 2013 (US), May 31, 2013 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Fuse' (ALL) Soundtrack Scored By 'Resistance' Composer

by Rainier on May 14, 2013 @ 12:07 p.m. PDT

Fuse is a 4-person co-op action shooter that thrusts players into the roles of four elite, covert agents with their own unique skills and experimental weapons.

Formerly known as Overstrike, Fuse allows gamers to play as Dalton Brooks, Izzy Sinclair, Jacob Kimble or Naya Deveraux as they fight to protect mankind from a deadly alien energy source known as Fuse.

In Fuse, the members of contact team Overstrike 9 attempt to thwart a rogue paramilitary organization called Raven from stealing the Fuse source located deep within a classified government facility. Overstrike 9’s pursuit of Raven will take them around the world, from the fortified desert facility to underwater bases, island strongholds, icy mountain peaks, palatial hideouts and beyond. Later, as the team closes in on Raven, another more sinister enemy reveals itself as a truly horrendous global threat.

Composer Boris Salchow (Resistance 2&3, Ratchet & Clank: A Crack In Time) swaps his baton and orchestra for Moog synthesizers and rare vintage audio processors as he reunites with Insomniac Games to score their new sci-fi video game FUSE published by Electronic Arts. FUSE thrusts players into the roles of four elite, covert agents each with their own Xenotech weapon and set of unique skills used to fight to protect mankind from a deadly alien energy source known as FUSE. Salchow's original score blends analog electronic elements, adrenaline infused drums and musical sound design to provide a foreboding and rousing sonic landscape for FUSE's dark futuristic setting and intense co-op action experience.

German-born composer Boris Salchow is classically trained but just at home in the electronic music world. Combining these two worlds he began his scoring career writing commercials, promos and prime time television series for leading networks in Germany. Now based in Los Angeles Salchow has composed for feature films and video games including the internationally-released action thriller 80 Minutes, additional music for Elsewhere, and additional music for the Sony/Screen Gems' teenage horror mystery Prom Night.  Salchow 's music can also be heard in Ubisoft's Rainbow Six: Vegas 2, Sony's Resistance 2, Ratchet & Clank: A Crack In Time, and Resistance 3. Salchow continues to write music for commercials, promos and trailers for some of the most prestigious brands in the world including Adidas, Audi, and Lamborghini.

Fuse is a four-person co-op, story-driven, action game that allows even solo players to experience the unique attributes of each agent by using the game's LEAP feature — a feature that can be used to switch the player between the four characters at-will during combat. Each covert agent is equipped with unique skills and weapons that are not only necessary for survival, but also help create unexpected and extraordinary results. Xenotech weapons are powered by a volatile alien substance that gives players unique capabilities that expand their strategic options in and out of combat. Through lethal teamwork, players can complete objectives and kills to earn Fuse points for powerful upgrades.

Players can also play online or offline and level up along unique character paths, allowing players to unlock more powerful Fuse-driven abilities as the game progresses. In addition, the game's progression system is unified between different play modes, allowing players to continue improving their agents regardless of how they play.


More articles about Fuse
blog comments powered by Disqus