Krautscape shows off Rickenbach’s keenly unique perspective towards tactical racing - by giving his cars wings.
Players can jump off the track and glide through open air to avoid obstacles and collect special items. Driver-pilots then return to the track to gain speed and score points to win, creating a tension and balance all its own.
The dynamic racetrack is generated real-time by the lead vehicle; turn right and the track builds right, turn left and it builds left – meaning no two races are ever entirely the same. In addition to speed trials, different modes challenge players to do more than just be the first to cross the finish line.
Combining a track that drivers can steer and cars that can fly, Rickenbach has created a game that looks and plays like nothing else.
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