Kojima Productions has created Metal Gear Solid V: Ground Zeroes as an entry experience and prologue to the events of Metal Gear Solid V: The Phantom Pain. It will serve to introduce key gameplay components that will be fully realised in the fifth, full Metal Gear Solid epic, and act as a bridge between the linearity of existing titles and the full open-world environments of Metal Gear Solid V: The Phantom Pain.
Metal Gear Solid V: Ground Zeroes charts a rescue mission as users infiltrate a Cuban prison camp, and sets in motion a series of events that culminate in the stunning plotlines of Metal Gear Solid V: The Phantom Pain. The prelude showcases key advances to the series made possible by its use of Kojima Productions’ FOX Engine, with a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions. These elements will play a vital part in the story set up in Metal Gear Solid V: Ground Zeroes, while familiarising users with the possibilities they offer ahead of Metal Gear Solid V: The Phantom Pain.
Konami confirmed the Metal Gear Solid V: Ground Zeroes on PC (Steam) will be 4K compatible and will feature an increase in the number of simultaneous light sources, the number of models that can be displayed on-screen and increased shadow resolution.
Metal Gear Solid V: Ground Zeroes is available for PS3/X360 (£29.99/$29.99, digital retail £19.99/$19.99) and PS4/XOne (£29.99/$29.99, digital retail £29.99/$29.99).
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