Bloodborne

Platform(s): PlayStation 4
Genre: RPG/Action
Publisher: SCEE (EU), SCEA (US)
Developer: FromSoftware
Release Date: March 24, 2015 (US), March 25, 2015 (EU)

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'Bloodborne' (PS4) Gets Delayed

by Rainier on Nov. 12, 2014 @ 1:10 a.m. PST

Bloodborne is an Action RPG that will transport players to a dark and terror-filled gothic world, a world full of deranged beings and nightmarish creatures.

Bloodborne takes place in an ancient, forgotten city called Yharnam, known for an old medical remedy. Over the years, many hopeless and afflicted people have made long pilgrimages to Yharnam in search of help. As the main character, you are one of these travelers. However, you find that Yharnam is also cursed with a horrible endemic illness. You must navigate the perilous streets of this city, fighting off nightmarish creatures, malformed beasts and deranged mobs stricken with this horrific illness. Face your fears as you discover the secrets and mysteries of this dark and horrific world where danger, death and madness lurk around every corner.

In Bloodborne, the combat is based on intense life-threatening battles. One of the ways we are bringing that sense of danger to life is by keeping the deep strategic elements from Demon’s Souls, while also transitioning from the passive and block-and-attack style of Demon’s Souls to a quicker, more offensive and active combat style with close-range weapons and guns.

From the beautiful and melancholic architecture to the debris lining the street, Bloodborne will deliver an extremely rich and detailed world, all thanks to the power of the PS4 system. In addition, the PS4 system has allowed From Software to have an expanded draw distance, so they can show more of the world at any one time. New lighting effects allow the developers to add more atmosphere and tension to the game, making the horrifyingly detailed beasts and giant boss enemies you’ll be facing even more frightening.

Sony Computer Entertainment Japan Studio producer Masaaki Yamagiwa issued the following statement:

It is with regret that I’m here today to announce a short delay to the release date, as we need a few more weeks to deliver you the best possible final experience.

While development continues unabated, we would like our team to deliver the best possible final experience. We were gratified by the feedback and data we received from those who participated in our limited Alpha test. The extra production time will also allow us to better integrate these learnings.

Please look forward to some exciting Bloodborne news in early December. Thank you very much for your continued support.


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