Only the bravest souls will find all the messages and clues scattered through Daylight's labyrinthine twists of derelict hospital corridors and other creepy environments, where procedurally generated levels ensure no two playthroughs will be the same.
Daylight is told in the first-person perspective and begins with players regaining consciousness in an abandoned hospital with only a cell phone to use as a source of light. The ominous atmosphere, powered by Unreal Engine 4 gives players the immediate feeling that they need to escape. But since each level is procedurally generated, no clues, haunted corridors, life-saving flares or lurking specter will ever be in the same place twice. Daylight was written by industry veteran Jessica Chobot, who also provides the quavering, terrified voice of the protagonist.
Previously scheduled for Q1 2014, Zombie Studios' studio director Jared Gerritzen revealed that the game is scheduled for release in April 2014.
More articles about Daylight