Kingdom Come: Deliverance promises a first-person seat to a harsh and brutal power struggle for the throne. As players traverse expansive, strikingly detailed locales, they’ll grapple with a range of period-accurate fighting techniques, horseback combat, open-field sieges, and large-scale battles, all while developing relationships and a reputation that will inform the greater story.
Kingdom Come: Deliverance promises no magic, high fantasy or mythical overtones - it draws its inspiration instead from historically authentic characters, themes, and warfare.
Kingdom Come: Deliverance is a first-person, open world, realistic RPG that will take you to Medieval Europe in a time of great upheaval and strife. A humble, young blacksmith loses everything to war. As he tries to fulfill the dying wish of his father, Fate drags him into the thick of a conspiracy to save a kidnapped king and stop a bloody conflict. You will wander the world, fighting as a knight, lurking in the shadows as a rogue, or using the bard’s charm to persuade people to your cause. You will dive deep into a sweeping, epic, nonlinear story from Daniel Vávra, an award-winning designer from the Mafia series. Our unique, first-person combat system lets you wield sword or bow in both one-on-one skirmishes and large-scale battles.
Warhorse Studios issued the following statement:
We originally announced our game for PC and next gen console. While we never doubted our technical ability to do it, we were not sure about the actual publishing and distribution. In the last console generation, it just wasn’t possible to have a game on console without an official publisher.
In this generation it’s going to be different though. We had lot of discussion with both Microsoft and Sony in the past weeks and we are happy to announce that the game concept of Kingdom Come: Deliverance was approved by both Sony and Microsoft for the next gen platform (PS4 and Xbox One).
Both companies are very eager to work with independent developers now and were really helpful in speeding up the whole process. We were provided with devkits and will get cracking on the console version right away.
It also appears that we will be able to publish the game on consoles at least digitally ourselves, without publishers. We shall see about the physical/retail publishing, we may be able to do it ourselves, or we may make a deal with another company to do it, this remains to be seen.
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