In Moebius: Empire Rising, players will step into the shoes of Malachi Rector, a high-end antiquities dealer with a photographic memory, a genius for history, and an uncanny talent for discerning genuine artifacts from cheap knock-offs. At the request of a secretive government agency, Malachi flies to Venice to determine whether a recently-murdered woman resembles any particular figure in history. Why would the U.S. government offer him $50,000 to perform this odd job? Why does a stranger he meets randomly in the desert seem like someone he’s known all his life? And how come every time Malachi lets down his guard, someone tries to kill him?
In the layered mystery of Moebius: Empire Rising, players will travel the globe with Malachi and his bodyguard, former special forces operative David Walker, to analyze suspects, make historical connections, and piece together clues to uncover a conspiracy the U.S. government and other covert agencies will defend at any cost. A modern adventure game styled in the vein of recent Sherlock Holmes and James Bond thrillers, it merges classic point-and-click puzzle solving with Malachi’s unique deductive powers and the sophisticated storytelling Jensen’s games are known for.
“After two years in development, I’m excited to bring Moebius: Empire Rising to market,” said Jane Jensen, head of game developer Pinkerton Road. “I’ve worked closely with Phoenix throughout development, and I know they love this game as much as I do. I’m pleased to have them handling the publishing end so I can focus on writing and designing more games.”
“Working with Jane, one of gaming’s most accomplished storytellers, has been an incredible experience from the perspective of both a fan and partner,” said Cesar Bittar, CEO of Phoenix Online Studios. “We’re thrilled to help bring her new series of paranormal thrillers to life – and even more thrilled to bring to one of 2014’s most-anticipated titles straight to gamers worldwide.”
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