When Max wishes for his annoying little brother, Felix, to be whisked away by unknown evil forces, he gets more than he bargained for. Armed only with a marker and a hope of undoing what he has just done, he sets out on a perilous journey across deserts, eerie lantern-lit bogs, ancient temples and lush green forests to get his younger sibling back. Along the way Max gains and develops the power to manipulate the environment and overcome seemingly impossible obstacles.
"We are really proud of releasing what we believe will be one of the best-looking games on XBLA. Originally, Max: the Curse of Brotherhood was developed for Xbox 360. Late in development we couldn’t turn down the opportunity to reposition the game as an Xbox One launch title. Since we shipped the Xbox One version, we have worked to make what we believe is the best possible Xbox 360 and PC versions of the game,” explained Creative Director Mikkel Thorsted.
By using the forces of nature, Max can create impressive pillars of earth, powerful streams of water and other elements with his magic marker Max. He must use them to travel through the elaborate cave systems, forests and gloomy castles of Anotherland to save his brother.
The game is built on foundations of Max & the Magic Marker but is more of a reboot than a traditional sequel. Max is still the star but this game is not aimed only at children. The target audience is broader and the core mechanic – the marker - has been refined greatly.
Max: The Curse of Brotherhood, rated E for Everyone, will be available on Xbox 360 and PC (via Steam) for $14.99 / €14.99 / £11.99.
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