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Pillars Of Eternity

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: RPG/Strategy
Publisher: Paradox Interactive
Developer: Obsidian Entertainment
Release Date: March 26, 2015

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'Pillars of Eternity' To Be Published By Paradox Interactive

by Rainier on March 18, 2014 @ 8:15 p.m. PDT

Pillars Of Eternity is an isometric, party-based RPG set in a new fantasy world reminiscent of titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment.

Pillars Of Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.

Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.

“This game would not have happened if not for the passion and generosity of our backers, and their faith in us to create the game they wanted,” said Urquhart. “How we are developing Pillars of Eternity has not, and will not be, changed; we will deliver the game we promised to our backers, and we will deliver it this year. Having Paradox as a partner, with their expertise in independent games like Pillars of Eternity, lets us put all of our focus on making an incredible game.”

Paradox will assume key marketing and distribution responsibilities for the title, which will support Obsidian by allowing them to concentrate entirely on development.

“When we signed this partnership we called it two independent players in the games industry supporting each other to stay independent by doing what we do best,” said Fredrik Wester, CEO of Paradox Interactive. “The fans backing this game—many of us included—are looking forward to a classic RPG as envisioned by the designers at Obsidian, and that’s exactly what they’re going to get.”

Obsidian and Paradox have published a Frequently Asked Questions (FAQ) page for Pillars of Eternity backers, including further details on the new partnership, and on backer rewards, which will remain unchanged.


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