Three key features the game will have to offer:
- Randomized environments: Every descent into the Abyss will be completely different thanks to the dynamic modular environments built off hundreds of set pieces and the randomized distribution of enemies and collectibles. Players will see how enemy classes, secret areas, loot and all other sort of interactive elements are distributed differently with each pass at the campaign.
- Deep fighting engine: With Abyss Odyssey we set out to develop an action platformer that boosts a fighting engine that is easy to play, but has a high learning curve that can be mastered to output pro techniques traditionally seen in the fighting game genre. This feature is built around not only the players, but most of the enemies as well. So instead of a list of regular NPCs the game essentially features a roster of ‘fighters’ that can perform a variety of specialized combat techniques such as cancelling into specials, parrying attacks, custom combos, etc.
- Play as the enemies: Since most of the enemies in the game have a level of depth comparable to the player characters, we developed a special powerup that allows players to capture enemy souls which allows them to later turn into the enemies and play the campaign as those. Being able to play as dozens of different characters adds a huge level of diversity to the game, since each enemy features it’s unique moveset and special attacks. Enemy transforms will also be accessible through other means like secret shops and a specialized training room.
A handful of additional features will be revealed over time.
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