The story follows Tom, a low level software engineer who is reluctantly thrust into the role of hero when the office complex he works in is transported into the depths of Hell. During the initial chaos, Tom is nearly killed by a demon, but ends up being revived no worse for wear, aside from the fact that his left arm is now missing, having been replaced with the arm of a demon.
The gameplay can be best described as Ratchet and Clank meets Bastion, whereas the story and world are best embodied by Office Space meets Army of Darkness. Throughout the game, Tom gains access to an arsenal of experimental weapons, as well as a variety of mysterious demonic powers, including the ability to transform into a nearly indestructible demon.
What really makes this game unique, however, is that it hasn’t been put together by a large team of people. In fact, it hasn’t been put together by a team at all. Tom vs. The Armies of Hell, or AoH for short, is the work of one dedicated developer named, Sean Burgoon. A veteran of both game development (Champions Online, Star Trek Online, Tombraider) and film visual fx, Sean left his job at Industrial Light and Magic (where he worked on Transformers 3, Battleship, Cloud Atlas, The Lone Ranger, and Pacific Rim) to make a game completely on his own, aside from the music, which is being provided by superstar indie game composer Danny Baranowsky.
One of the most distinguishing features of Tom vs. the Armies of Hell is its humor: Satire and wit permeate the game’s Office Space-meets-Army of Darkness setting from start to finish. Your imp companion delights in the inhumane torments of office drones grinding away at their desks in hell, themselves totally unaware they’ve been displaced from their corporate workplace. And the last words Tom’s boss utters to the player in his dying throes are “Don’t… bill this… as overtime!”
“If you’re like most people, you’ve had a job like Tom’s,” says Burgoon. “What’s the point of living in a society where the human condition is belittled to mindless productivity in prison-like cubicles for 60+ hours a week if you can’t have a little fun with it once in a while?”
Darkmire is turning to Kickstarter for the $20,000 it needs to make sure the game lives up to its potential.
“I’ve been doing everything myself up until this point, everything but the music and a little background art,” says Sean Burgoon, who as Darkmire’s sole member is responsible for the game’s programming, art, animation, design and business responsibilities. “But I’m reaching the end of what I can do on my own. This Kickstarter is to make Tom’s journey through hell as agonizing grueling entertaining as possible.”
Backer rewards range from early access to the game to having your own NPC in your likeness added to the final product. Funds raised will go toward voice acting, additional art assets, quality assurance, and other expenses necessary to make the best experience possible for the player.
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