Combining elements of traditional real-time tactics games with the action real time strategy (ARTS) and multiplayer online battle arena (MOBA) genres, the game features a dark fantasy Viking inspired setting with different races and abilities, a stoic Norse empire, exploding Goblins, enraged Frost Giants and a horde of mutated horrors.
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"Back in the golden age of real-time strategy games from companies like Bungie and Blizzard, the members of our team were inspired to develop mods, and enter the professional games industry. Fifteen years and numerous AAA titles later, we want to re-imagine the genre, taking all our ideas and lessons learned since then to build something fun and amazing."
Deadhold eschews base building and resource collection and instead focuses on squad customization, positioning and tactics. Combat is easy to play but hard to master. The initial focus of development will be on multiplayer and developing the core gameplay systems for maximum fun and robustness; co-op and single-player gameplay will follow.
Deadghold is an Unreal Engine 4 powered game developed by a team who worked on titles such as the Borderlands series, Battlefield 2, Frontlines: Fuel of War, Homefront and Myth 3.
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