The player is encouraged to explore the detailed, atmospheric city, but there’s no grinding and no repetition – not even in combat. Every battle is deeply rooted in the story and centered around a unique morale mechanic, allowing the player to use environments, ruse tactics, threats and even smart dialogue choices to handle confrontations without resorting to mindlessly blowing enemies to pieces.
Rain of Reflections is all about finding strenghts in limitations. This goes both for our philosophy in making the game, and for the actual mind-set in the game’s world. The narrative direction will remain focused, without excessive, filler side-missions, to keep the player immersed and engaged all the way to the very end. It will be a comparatively shorter, more intense RPG.
Rain of Reflections tells its noiresque story through three protagonists, two of which are female. The player will get to experience life in the futuristic, dystopian city through all three perspectives, ranging through society’s layers and social classes, interweaving the highly choice-driven journey.
Every choice has a consequence. The player is forced to live with them. In the words of the game’s leading characters: “This is my story. This is your story. This is our story. To the very end.”
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