Fire uses an intuitive game design to tell a story without words!
As Ungh, it’s up to you to explore the colorful world of FIRE and to solve all puzzles in the most creative ways possible. Always helpful are the quirky creatures of this unique Stone Age setting: why not using a mammoth and its trunk to shoot a coconut? Be it mammoths, bats or dinosaurs – FIRE’s colorful Stone Age world is inhabited by all kinds of useful and entertaining wildlife.
A key part of the story, of course, is the slightly clumsy (yet highly comedic) Neanderthal Ungh, who’s also our hero. Ungh starts out as you’d expect – a bit dopey and very unlucky, and unfortunately, he’s let his village’s bonfire burn out during his watch. Now he has to get a new flame, which sets him on a quest to explore every corner of his prehistoric world. Be it a jungle, veldt or the inside of a volcano – no place is safe from Ungh.
Originally scheduled for release today, Daedalic Entertainment has informed us, without giving any specific details, that its Stone Age game featuring the clumsy Neanderthal Ungh has been delayed until March 26th 2015.
The urge to explore has no limits in Fire -- a click on every object triggers a reaction from Ungh or his surroundings – and with a bit of logic players can get closer to the puzzle’s solution. For example, some locations can be visited at day and night – a click on the sun or the moon is enough to change the time of the day, which not only influences the lighting conditions, but also the behavior of the creatures. Diurnal monsters will sleep at night, others will wake up or show themselves only when it’s dark. Taking the time of day into account is just one of the many keys to making the most of Ungh’s adventures!
Fire will be available worldwide on PC/Mac for 9.99US$/ 9.99€/ 7.99£/ 399 RUR, with an iPad version to come in early 2015.
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