Set in the early 1970's, the player, a housekeeper, visits week- by- week and slowly discovers the role of the apartment's eccentric occupant in the civil war — and her own role in his life — as the city erupts around them.
The former philanthropist has been living a secluded life after a military coup had stifled the arts and culture that once aroused his passions. The thoughtful attention of his housekeeper awakens a new love for his country and his people in him. But the ruthless government will not be defeated with a velvet glove. Maybe she can convince him to join the violent resistance movement that terrorizes the capital.
Against the sunset-lit backdrop of a war-torn metropolis, two hearts meet in a fast-paced thriller. Your investigation of a person's belongings creates a level of intimacy never far away from romance. It is up to you, however, to decide how the relationship evolves. Will you be a lover? A fighter? A friend or a traitor?
Auriea Harvey, one half of Tale of Tales elaborates, "These shots are still work in progress and even though they do not represent the final beauty of the game, they say a lot about what is going to make the penthouse a spectacular environment to explore. Rather than try to make a photo-real environment we’ve stuck to our artistic strengths. All Tale of Tales games have a really subtle stylisation that may not look real but once you are in these environments, they feel real. To pull off this effect in Sunset we’ve pushed the colour scheme to its saturation point with the tones of the evening sky, chic lighting from designer lamps and dramatic shadows."
Key Features
- A first-person narrative-focused game with decisions that impact the story
- No fail state - this isn't a game you can win or lose, only influence
- Anywhere from 90 minutes to six hours of gameplay, depending on your approach
- Soundtrack by the award-winning Austin Wintory (Journey, The Banner Saga, Monaco)
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