Labyrinth is also being made in collaboration with former Magic: The Gathering US National Champion and founder of Stone Blade Entertainment, Justin Gary, and his team – also comprised of many Magic: The Gathering pros, who used their card playing experience to develop digital card games SolForge and Ascension. In partnership with Free Range Games, Stone Blade Entertainment is spearheading game and card design.
In Labyrinth, players are both Adventurers and Dungeon Masters. As Adventurers they must assemble a powerful deck of Heroes and then invade rival dungeons and engage in epic player vs. player 3D battles to capture loot. As Dungeon Masters, they will use the loot from conquests to customize their own dungeons and put together a powerful deck of Bosses, Monsters and Trap cards to defend their riches at all costs. An additional level of strategy is introduced as multi-player battles are fought asynchronously, which means each player can take their time to plan their defense.
Free Range Games has launched a Labyrinth Kickstarter campaign, looking for $150,000, where fans can support the game’s development and ensure the vision is delivered.
Justin Gary, founder of Stone Blade Entertainment, said, “Our experience in the CCG space made us a natural fit for Labyrinth, but what attracted us to the game is Free Range Games’ shared passion for the genre and their unique vision for the gameplay. I am thrilled to be a part of the team and I can’t wait for other CCG fans to play Labyrinth.”
“Labyrinth embodies what we believe will help re-define and establish a new kind of game experience for CCG and RPG fans,” said Chris Scholz, president and CEO, Free Range Games. “Labyrinth is a love letter written to the things that first ignited our passion for gaming – CCGs, fantasy RPGs and turn-based PC strategy games. We truly believe we have something special on our hands, so with the support of Kickstarter backers, I’m confident we could deliver a fantastic game that players will love and spans the test of time.”
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