The aim is to make an experience that borrows some of the “softness” of analog media and put that into a modern console title.
In Small Radios Big Televisions your main goal is to find cassettes and slam ‘em into your tape deck. Your tape deck is different, though. Instead of just playing audio, these tapes contain entirely different worlds for you to explore. This idea came about when I was thinking (in light of the recent virtual reality explosion), “What if you could put on a virtual reality album the same way you do with a music album, or a movie?”
The tapes in the game are tapes for a reason, too. Unlike a compact disc or a memory card the magnetic tape inside a cassette can easily be warped by magnetic fields. If you come across a strong magnetic device, why not stick one of your tapes in and see what happens?
Music and sound design are a massive part of the game as well, you'll feel like you’re hearing the soundtrack played back through an old tape deck with big bass-y headphones. All the music in the game is synthesized and bare-bones to manage that retrowave feel.
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