Archives by Day

Habitat: A Thousand Generations in Orbit

Platform(s): PC, PlayStation 4, Xbox One
Genre: Strategy
Publisher: Versus Evil
Developer: 4gency
Release Date: Holiday 2014

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Habitat' (ALL) Early Access Gets Content Update

by Rainier on March 31, 2015 @ 10:45 a.m. PDT

Habitat is a real-time, physics-driven orbital strategy game where you build, fly, and fight with unique space stations you create out of space junk orbiting earth.

In Earth’s orbit, where crisis is guaranteed, Habitat is the only strategic space simulation game that uses orbital debris to build the future homes of humanity and where hope for survival relies on the creativity and resourcefulness of the player. Exploration, resource management and physics-based flight and combat come together for the ultimate space survival experience.

In Habitat players must assume the role of ‘Commander’ and lead a team of engineers to gather a variety of debris found in Earth’s orbit, turning it into habitable space stations that can support human life. As players combine different elements of debris, explore space and mine the resources found there, a fully expandable tech tree can be researched. However surviving in a zero gravity universe in the face of constant crisis also relies on the player’s ability to master physics-driven flight simulation as well as turning some of their creations into deadly kinetic orbital weapons that will be needed to take out the enemy when necessary.

Habitat’s unique build-fly-and-fight mechanics work smoothly on gamepads as well as the traditional keyboard and mouse, the Xbox One also gives 4gency unique opportunities to explore additional inputs such as Kinect and SmartGlass.


V0.6 key updates:

As a preview of the game’s multi-level campaign mode we’ve introduced three levels, Earth, The Moon and Mars which you can now jump between via Gateways. Each level has a different backdrop, size, hazards, specific space junk types and also each map has its own city you can interact with.

As part of branching out Habitat’s combat and crisis system, player and enemy habitats and their components can now take - and dish out - elemental damage of multiple kinds namely Fire, Ice, Electricity and EMP.

4gency have been monitoring acceleration and speed values on players’ flying creations and have made several alterations to make the gameplay more fluid, easier to play and more just plain fun. With update V0.6 Engineers move and drag items faster, there is less drag and higher acceleration on habitats and booster rockets and they have also made the physics of the joint connections holding player's habitats together stronger.


More articles about Habitat: A Thousand Generations in Orbit
blog comments powered by Disqus