Inspired by titles like Spelunky and The Binding of Isaac in combination with the visual style of 80s Mangas like Appleseed and Ghost in the Shell, Kill to Collect has a strong focus on co-op and on game skill. Every encounter is challenging, but brute force will never be enough to complete a bounty. Instead, the gameplay is focused on tactic and strategy, which can only be improved by understanding the targets and the dangers encountered to reach them.
The Kill to Collect development is funded by Pieces Interactive, known for Magicka 2, the company has yet to set a release date and is still seeking partners for marketing and distribution.
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