In The Vanishing of Ethan Carter, you play as Paul Prospero, an occult detective who receives a disturbing letter from Ethan Carter and realizes that the boy is in grave danger. When Paul arrives in Ethan’s home of Red Creek Valley, he realizes things are even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul comes to see might not be the only murder to investigate. Using both regular and supernatural detective skills, Paul must figure out what happened to the missing boy.
The game is played through first-person perspective where you explore and interact with the environment in order to discover the truth. Paul has a supernatural gift that allows him to visualize the final moments of anyone who’s been murdered. The more clues you discover, the clearer and longer Paul’s vision. Exactly how much you are able to discern from a corpse is entirely up to you. You might discover the motivation of the murderer, or find a hint of where to go next – or both.
Late last year Astronauts game designer Adrian Chmielarz (formerly Creative Director at People Can Fly) revealed that development on the PS4 edition had not yet started, but apparently things have progressed since, including switching from the PC version's Unreal engine 3 to the new UE4 for the PS4 edition.
Good news for PC players is that Astronauts will re-release the game using the Unreal Engine 4, free for all owners of The Vanishing of Ethan Carter, although this is planned somewhere after the PS4 launch.
Every developer with a deep interest in the storytelling side of gaming uses different ways to let players live through a story: from interactive dramas like The Walking Dead to story-exploration games like Gone Home to online adventures like Journey. The Vanishing of Ethan Carter is The Astronauts' own attempt to tell a multi-layered story while keeping the player completely immersed and constantly engaged-with the unique sense of presence only video games can offer.
The Vanishing of Ethan Carter is a “weird fiction” horror, meaning our focus is on atmosphere, mood, and the essential humanity of our characters. With its mixture of a beautiful world with the haunting and macabre, this story is for adult players. That said, there is no combat in our game. If our game leaves any scars, you won’t be able to see them. Also, we want gamers to experience the story of Paul and Ethan at their own pace, and without the need for sedatives. It’s less about pure terror and more about clammy unease.
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