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H-Hour: World's Elite

Platform(s): PC, PlayStation 4
Genre: Online Multiplayer
Developer: SOF Studios

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'H-Hour: World's Elite' (ALL) Available On Steam Early Access - Screens & Trailer

by Rainier on May 19, 2015 @ 12:20 p.m. PDT

H-Hour: World's Elite is a tactical, team-based, military shooter that includes no less than six maps, four new gameplay modes, and comprehensive community-building/clan management tools.

H-Hour: World’s Elite is a tactical, team-based military shooter in which cooperation among players is required for success. The game uses a third-person ‘battlefield’ perspective to enhance the player's situational awareness, allowing for more strategic game play. The design philosophy is simple: bullets are lethal and players who fail to work with their teammates will not last long, just as in the real world.

H-Hour: World’s Elite’s missions and settings are inspired by real world events—based on the personal stories and recollections of US Special Operations veterans - repurposed and staged in new and equally deadly locations for the purposes of preserving national security. All missions are presented in a plausible and realistic manner. 

H-Hour: World’s Elite has been in private testing this Spring and heads to Steam as a pre-alpha, community-focused build, available now for $24.99.

H-Hour: World’s Elite is truly a community-led project, with long-time fans of games like  Delta Force and  SOCOM already providing incredible feedback and ideas to help shape the future gameplay and features of  H-Hour,” said Tom Flanagan, Co-Owner and President, SOF Studios. “Steam’s Early Access platform allows us to engage with an even broader community of players who want to share their experience and opinions. We hope everyone interested in reviving the military shooter genre will download  H-Hour and help us build the game that they will love to play with their friends for years to come.”

The Early Access version of  H-Hour: World’s Elite will include the main framework for the multiplayer experience, including lobbies, 8-v-8 matches, several maps, two game modes, and weapon and armament selection for characters. The game is currently in a pre-alpha state, so players looking for a full-featured game, without bugs, are encouraged to wait until the game’s official release in the future. However, players who enjoy having a real voice in shaping the games they play will find a thriving and excited community of like-minded gamers driving the development of  H-Hour alongside them.

Developed by a unique combination of decorated US Special Operations veterans and experienced game creators with past work on titles like Sony’s  SOCOM series,  H-Hour: World’s Elite aims to revive the tactical military shooter, where teamwork and strategy are paramount to success. The development team includes studio head Tom Flanagan, a retired Army Special Operations veteran with several years of direct action combat; Art Director Russell Phillips, who formerly shaped the look of  SOCOM: US Navy SEALs for Zipper Interactive; Creative Direction support by David Sears, former Creative Director for  SOCOM: US Navy SEALs; Lead Audio Designer Nathan Brenholdt, whose previous work appeared in  SOCOM: US Navy SEALsGod of WarTwisted MetalUncharted, and more; and Game Designer Kevin De Respino, formerly of his own independent studio, Look At It Games.



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