Gloomy underground passages, secret tunnels, deadly traps, starving monsters… RPG fans have come across dozens (or hundreds or millions) of them in their more or less long life of adventurer. But they could not expect what they are about to experience!
Dungeon of Naheulbeuk joyfully caricatures the genre’s stereotypes with a sharp tone the large community enjoys since its creation in 2001. With its author John Lang, alias Pen of Chaos, actively participating to the project, respecting the spirit of the origin is guaranteed.
The ferocious Barbarian, the grumpy Dwarf, the naive Elf… All the 7 archetypal heroes well-known to the saga’s fans will be present and able to be assisted by a potential 8th adventurer to explore the famous dungeon. On the agenda: far-fetched encounters, crucial choices (“shall we go right or left?”), XP race, loot gathering, madcap dialogues and communicative joy.
And of course, as our favorite barbarian would say: “KICK ASSSSS!”. When the band comes across ugly malevolent villains, party time is over (is it?). The game switches to the tactical mode for turn-based battles where the heroes’ best assets will be needed. And even in the middle of chaos, as the backstabs are getting ready and the fireballs come thick and fast, the "Dungeon of Naheulbeuk" creators keep relaxing the atmosphere with off the wall and impudent dialogues.
“WHY ARE WE HERE?”
In the brand new story, our adventurers failed to complete their mission; they are almost all dead. But thanks to a magical object, they go back in time and arrive in front of the Dungeon’s gates to start their journey all over again. They will try to recover (again) the statuette (main goal) but also to understand why they perished. But the memory of their first adventure fades away and they only recollect it from time to time…
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