Players are responsible for managing various aspects of their prison including staff, building new cells, finance, and keeping their inmates happy.
The player's role is of both architect and governor with sandbox micro-management themes such as choosing where to put lights, drains and how they connect together.
Prison Architect became one of the first ‘Early Access’ games when it launched on Steam in 2012, and for the past 3 years has received numerous updates.
Bored of a lifestyle of plentiful holidays and late night boozing sessions with Mark, Chris has decided to put everyone under pressure and commit to a launch in October of this year.
There is still much work to be done and we need your opinion on Alpha 35 which launches today and includes a massive update to the gangs system. Prisoners can now trade contraband in the prison for cash and with cash come protection rackets. Gang leaders will actively instruct soldiers and lieutenants to acquire territory in order to extort dollars from the non-affiliated prisoners who want to use the facilities.
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