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Shadow Heroes: Vengeance in Flames

Platform(s): PC
Genre: Online Multiplayer
Developer: Allied Games
Release Date: Nov. 22, 2016

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'Shadow Heroes: Vengeance in Flames' Looking To Get Greenlit - Trailer

by Rainier on Aug. 18, 2015 @ 8:27 a.m. PDT

Shadow Heroes: Vengeance in Flames is an action/strategy game where players from around the world compete in epic battles with hundreds of units using weapons, magic and tactics.

Shadow Heroes was upgraded to be simpler to pick up and play by anyone. The goal of the game is to hire an army powerful enough to overrun your adversary. Whether through the online multiplayer or the single player experience, the game has something for everyone.

Hire new units and customize their load-outs with items you have collected. Combine items together to make them stronger and give yourself an edge in combat. Can you find the enemy's weak spot and exploit it? Are you able to react accordingly to counter your opponent's strategy?

In single player, gamers will unravel the mystery of Hendrika. Over a hundred years ago the Sorcerer Kings cast a powerful spell that ripped the Kingdom of Hendrika off the ground. Now Sorcerer Kings are gone and the Kingdom has shattered. Magic is a dangerous force of nature, capable of spawning the magically-gifted ändras or driving a man mad. Peace is a flimsy thing to the new nations of Hendrika. Some fear magic and ändras as demonic things, while others embrace them as a part of life. Resources are scarce and mistrust, abundant.

In multiplayer, you play through a series of battles that escalate quickly and vary depending on your choices. Based on the game mode, you will have different objectives.

The game modes include:

  • Assault - Standard game mode where the goal is to destroy the enemy base.
  • Survival - Survive for a set amount of time while an opponent with superior income assaults your base.
  • Commander - Eliminate the enemy commanders who inspire nearby units with their powerful aura abilities.

Shadow Heroes: Vengeance in Flames will be available on Steam, follow the Greenlight campaign and help them get the game in your hands faster.

Shadow Heroes has two types of items in it: Active and Passive. Passive items provide bonuses to your unit's stats and in some occasions, abilities that the AI will use automatically. Using passive items is a great way to boost the overall effectiveness of your army without adding to your workload.

Active items on the other hand only provide bonuses when you select the unit with the item and activate it. These effects usually come with some added bonuses or additional control like being able to focus down individual targets. The down side is that they are a lot of extra work and are hard to use efficiently! If you are up for the challenge, they can really help turn the tides of a battle.


We kept looking at games that were thoroughly popular and found the common denominator to be “simple and fun”. The Real Time Strategy genre has great potential to reach the masses of gamers, but never truly bridged the gap to those who were not complete fans of this particular play style.

At Allied Games, we tried to bridge that gap. We wanted to make a game that everyone would be able to have fun playing regardless of skill level or game style. A lot of the time, you have to sacrifice things to make your game successful. That is one thing we did not want to do. The appeal has to be equal to everyone, whether you are a: casual gamer, hardcore gamer, competitive gamer, etc.

Unlike the traditional gameplay everyone is used to when hearing the term RTS, we are trying a different approach. Many non-RTS players get overwhelmed by the amount of choices that go into a simple match. Do they focus on gathering resources? Do they focus on building up their army? What about researching technology? These are core elements that regular RTS players are so used to that they no longer think about, it has become instinct to them. As such, they will always have the upper hand if they were to play against someone less versed in the genre. Our approach allows both of them to play on a leveled playing field.

Trying to cater to everyone is no easy task, but it is something we are very passionate about. We are always on the lookout for comments, input, suggestions, or just plain talking about this project to us. Our goal is to bridge the gap and we will do everything in our power to make sure all gamers are able to enjoy the project we have poured our hearts and souls into.


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