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20XX

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Platformer
Developer: Fire Hose Games (EU), Batterystaple Games (US)
Release Date: Sept. 15, 2015

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'20XX' Early Access Beta Launches Tomorrow - Trailer

by Rainier on Sept. 14, 2015 @ 4:22 p.m. PDT

20XX is a co-op-friendly roguelike that plays like Mega Man X, where you explore procedurally generated levels, collect new weapons, abilities, purchase upgrades, and battle mighty bosses in the name of saving the human race maybe!

If you are a fan of roguelikes or Mega Man, 20XX is for you!

20XX is a game built to feel like Mega Man X, but with random levels, random powerups, permanent death, and multiplayer. The game uses a procedural level generation algorithm that pieces together levels from a certain number of mechanics at a time; it switches rapidly between playing like an action game and playing like a platformer, mixing precision jumping with fevered combat.

Add in permadeath and over 100 powerups to find in between agonizing deaths and you've got hours of nail-biting jumping-and-shooting goodness on your hands.

Batterystaple Games announced that tomorrow, September 15th, 20XX is leaving alpha on Steam early access and headed into beta! The jump to beta  includes a huge update to the visuals of the game as well as a new game mode and many other big updates.

BIG CHANGES:

  • A new mode has been added (Casual), aimed at smoothing the getting-into-20XX experience out a bit.
    • Casual mode runs begin with the player choosing three of his unlocked passives to start with. Any three! No duplicates.
    • Casual mode runs are not Leaderboard-eligible.
    • Casual mode is available for any number of players (local or online). In online co-op, whatever the host picks is also awarded to the client.
    • Normal mode awards slightly more Soul Nuts than Casual.
  • Arctech (Frostor) has received one million changes.
    • Complete visual overhaul! (There's still a lot of tiling polish to do.)
    • Many/all level bits have been cleaned up, improved, or totally overhauled.
    • Enemy placement diversification +1000%.
    • New Hazard: Motion Traps (name pending). They're basically flame geysers that only trigger when you pass in front of the trap.
    • Teleporters now transport the player much faster.
    • Targeters now reset when the player takes damage, preventing the terrible double-whammy scenario. This includes fall damage. (The actual rule is "the targeter can't target the player during his invuln frames.")
    • Targeter damage no longer scales (capped at 1).
    • Beta Creepers (late-game exploding spiders) no longer also explode on death.
    • All Creepers now explode much faster once activated.
    • Penguins now require line of sight to start dashing at the player.

SMALL CHANGES:

  • Kur's fire breath attack now only fires off one salvo before level 5.
  • Kur's Quintlaser attack now fires 2 cubes before level 5 (down from 3). The cubes now move 25% faster at all levels.
  • Death Lotus now no longer damages players that bump into him while he's hiding.
  • Touching lava (and lava-like things) now sends the player back to his last safe landing, even if the player has recently taken damage (in which case no further damage is incurred).
  • Starting the Daily Challenge/Hardcore no longer clears your Soul Nuts. Additionally, Soul Nuts no longer display during challenges.
  • Added a "really continue?" prompt when you try to start a game in Normal/Casual, but could still afford to buy something with your Soul Nuts. This prompt does not trigger during online play.
  • Added tooltips for the various game modes and for the Skulls menu.
  • Added in some bonus Skytemple level pieces!
  • Improved the corner of Skytemple's track platforms that'd bump you upward as the platform changes direction. (It still wobbles a tiny bit.)
  • Revamped the boss gate visual.
  • Dialogue/Lore's taking a nap until we're sure of how to do it right.

BUG FIXES:

  • Fixed a bug causing Rollster Gamma's late-game split ability to produce lame offspring.
  • Fixed a bug causing the Mace Knight's shield to continue to block Ace's attacks for a bit after the shield falls.
  • Fixed an issue where lategame bosses with Undying would bug out the boss HP bar.
  • Fixed a bug causing Ace's Axe to deal no damage in net co-op if the player is not the host.

KNOWN ISSUES:

  • The new Penguin Boss sometimes gets a saw blade stuck in his mouth.
  • One Arctech chunk has been disabled (due to not being tiled yet).
  • The drop-down tooltips at level starts and boss fights will have a boss portrait accompanying them; they don't yet.
  • Arctech's End Chunk teleporters display a little oddly.

Key Features:

  • Gameplay inspired by the Mega Man X series
  • Beautifully hand drawn 2D graphics
  • Prodecurally generated levels with roguelike mechanics
  • 2 player co-op gaming (locally or online via Steam)in addition to single player
  • Over 100 collectible weapons, items, and power ups

20XX is currently available on Steam Early Access at a discount, the full game will sell for $15.


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