The game counts with a solid story which unfolds in a fantasy world populated by dozens of unorthodox characters.
Adventuring, exploring ruins, accidentally unleashing the apocalypse, saving the world… you’ve done it all, and so has Argus. And, frankly, he’s a bit fed up with the whole thing. He used to be a wizard, which was fine and all, but he’s in his 30s now, and he wants to settle down, get some peace and quiet. But that’s not easy to get with all those spike-haired buffoons dragging their giant swords around and ruining the pavement. Specially when you’re trying to keep a dangerous artifact hidden from meddling heroes with a chosen one complex.
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Key Features:
- Quick-paced action!: Argus may be a scholar, but he's quite nimble when it comes to combat magic. And that's a good thing. Just... don't try to hug the monsters. That... doesn't quite work in here.
- A varied range of spells!: Forget about rusty daggers. Argus is a wizard, so he uses spells! Choose and master your preferred element. Or all of them. Some grinding never hurt anyone.
- Puzzles!: It is a world full of mages. Regular locks are for peasants. And nobody likes lockpicking minigames anyway.
- Lots of equipment!: Gear up from head to toe! How fortunate everything you find is your size.
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