To feel powerful and wise, you must first know what it’s like to be weak and unwise.
Imagine Gandalf. Merlin. Even Dumbledore. The power behind each of these mage archetypes stems from their wisdom. Their learning. Their experience. And yet in videogames, that’s a very difficult feeling to convey. Too often mage classes are implemented as range weapons and healers as part of a larger party. The player never earns a spell so much as unlocks it.
In Mages of Mystralia, you play as Zia, a young girl who discovers that she has been born with an innate ability to work magic. Unfortunately, magic has been banned by the Marquis, so Zia sets off to train on her own and learn control over her magic. On her journey, she encounters danger, but discovers mysterious magical runes—and soon realizes she can combine them in many different ways to craft completely new spells! But Mystralia is in peril; will she master enough magic in time?
Mages of Mystralia by Borealys Games is officially confirmed for PS4!
When we set out to create Mages of Mystralia, we wanted players to feel like a mage. To master the ways of magic and create spells that are uniquely their own. To that end, a rich, powerful, and intuitive spell creation system is fundamental to the experience.
The story is being written by bestselling author Ed Greenwood, the author of hundreds of fantasy books and creator of the Forgotten Realms fantasy world for Dungeons and Dragons, a world which served as the setting for the classic Baldur’s Gate and Neverwinter Nights series of games. Dan Adelman, former head of all things indie for 9 years at Nintendo of America, and currently the business side of Axiom Verge and Chasm, is also deeply involved.
Borealys Games is a new studio based in Montreal composed of industry veterans who have worked on games ranging from the Assassin’s Creed series through Far Cry to Prince of Persia: Sands of Time.
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