The core of Siegecraft Commander is the groundbreaking PvP combat system that will deliver fast-paced real-time strategy action or tactical turn-based gameplay. Multiplayer allows the host to select a game mode before each match, while single-player focuses entirely on turn based gameplay. Siegecraft Commander will offer cross-platform support, allowing Windows and Xbox One gamers to face off against each other.
The objective of each battle is to destroy the opponent’s keep. To reach an enemy’s keep, players must launch what is essentially the seed of a new structure, which will sprout into a new building upon landing and erect a wall connecting the new tower to the building that launched it. Each structure boasts its own capabilities, such as constructing other specific buildings, or spawning particular units.
Players can decide to either quickly attack an opponent’s base, adopt a more defensive strategy by fortifying their own headquarters or maintain a balance of offense and defence. Strategies will be influenced by which of the two sides in the conflict players select. Both factions will be familiar to fans of the Siegecraft franchise: the defence-heavy knights, and the offense-focused Lizardmen, each with their own set of buildings and units.
Siegecraft Commander will support cross-platform multiplayer between PlayStation 4 and PC as well as Xbox One to PC. The optional VR interface and controls can play against opponents using a traditional gamepad and monitor.
"Siegecraft Commander's breadth of structures and units, their potentially domino-like chain reaction if one falls, and the challenge of pulling off well-aimed shots make for a strategy experience unlike any other," said Benjamin Lee, CEO of Blowfish Studios. "With both strategic turn-based and action-oriented real-time play, gamers of all tastes can have a blast toppling each other's bases."
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