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EVE: Valkyrie

Platform(s): PC, PlayStation 4
Genre: Online Multiplayer
Developer: CCP
Release Date: March 2016

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'EVE: Valkyrie' (ALL) Gatecrash Update Adds New Map & Features - Trailer

by Rainier on Dec. 7, 2016 @ 7:45 a.m. PST

EVE: Valkyrie is a multiplayer spaceship dogfighting shooter set in the EVE Universe that uses virtual reality to give players the sense of being a real pilot in an EVE Online spaceship.

EVE: Valkyrie is a multiplayer spaceship dogfighting shooter set in the EVE Universe for Playstation VR (PS4), and Oculus Rift/HTC Vive (PC), using VR technology to give players the experience of being an actual pilot in an EVE space fighter.

Actress Katee Sackhoff will play the starring role in their upcoming virtual reality (VR) videogame EVE: Valkyrie.  Sackhoff has been featured in some of the biggest entertainment franchises, including Battlestar Galactica, Riddick, and Star Wars: The Clone Wars, and is currently starring in A&E Network’s Longmire.  Sackhoff will play the role of Rán, the leader of the Valkyrie fighter pilots in EVE Online’s New Eden universe.


CCP Games has launched the Gatecrash update for EVE: Valkyrie, the third major free update for its virtual reality space combat shooter, and introduces new gameplay features, a pilot customization system and the multiplayer Gateway map with its stunning icy visuals, located around an unfinished warp gate in the Outer Rim.

The Gatecrash update also brings support for PS4 Pro, enabling enhanced visuals and improved performance.

Central to the EVE: Valkyrie Gatecrash update is the exciting new multiplayer map, Gateway, which offers incredible variety and beautiful visuals, such as ice asteroids and a unique, structure-based layout. Gateway provides unique gameplay compared to other maps as pilots are catapulted from one end of the map to the other by warp points. Who knows where the warp gate is pointed, or why Frostline corporation ships still circle it?

In addition, the new pilot customization system allows pilots to personalize their appearance by choosing from a range of new helmet and suit designs. From the subdued to the outrageous, all are available using in-game currency.

The Gatecrash update also brings increased resolution, dynamic shadows, improved particle effects, and improved loading times for PS4 Pro owners. Additional PS4 Pro enhancements will come in future updates as well.

The free Gatecrash update is available now for all owners of EVE: Valkyrie on Oculus Rift, PlayStation VR and HTC Vive.

NEW! Gateway map

A brand new combat zone crammed with environmental challenges, Gateway is located in the Great Wildlands and features an under-construction warp gate at its centre. This superstructure of concentric rings dominates the skyline beneath a frozen belt of ice asteroids. Contained in its central column is a speed boost gate. While construction workers make legitimate use of the fast travel between points, pilots in combat can also make strategic use of the gate to get them out of (or in to) trouble.

The Gateway map is also playable in Survival and Scout modes. So there’s new Echoes to be discovered and some sweet loot in the form of hidden Salvage crates.

NEW! Pilot Customization

You can now customize your pilot with a range of helmets and flight suits. There’s a wide variety of styles from sleek to vagabond, and every outlaw’s favourite – skulls! Get creative with the colour and style combinations to create your unique look.

The Pilot Customization options can be found in either the Quartermaster, or by clicking the direct link in your Pilot summary screen. Once in the Pilot Customization menu you will see a preview of your entire pilot and a zoomed in view which shows of the finer details of the helmet or suit you have selected.

You can preview (and rotate) all the available styles and colours in any combination. The shopping cart summary panel to the left of the pilot preview will automatically update to keep track of the currently selected items, colours and price. Once you have the desired outfit simply look at this summary panel to confirm your selections for purchase. Upon leaving the menu the newly purchased items will be applied to your pilot.

You can also use this menu to apply and re-apply any items that you own. Including the option to return to your original (default) pilot suit and helmet.

NEW! PlayStation Pro Optimisations

Our first PlayStation Pro optimisation patch is included in this update. There’s no need to alter anything in the settings menu as the patch is automatically applied when playing EVE: Valkyrie on a PlayStation Pro. The improvements include:

  • Dynamic shadows (most noticeable in the cockpit)
  • Increased Particle FX (and improved details)
  • Increased resolution in all areas of the game
  • Reduced loading times
Menus: New Animations

You’ll notice some new animations when looking at features and shortcuts in the game menus. These are part of our ongoing quest to improve usability through enhanced visual feedback.

Ship Balancing: Overview

(from CCP_Groot)

We want heavies to control areas of space by dominating their front 180 degrees. To do this we have provided the heavies with more damage. The goal is to make pilots fear to go into the heavies’ combat zone.

We feel that nimble ships should be rewarded for getting behind a heavy, but now many ships can do this with little to no risk. By increasing the damage available to heavy players, ships trying to attack a heavy straight on will have a much worse time of it. But, by reducing the health pool of a heavy a player who uses the terrain well, or a cleverly timed distraction will be able to punish a heavy player in a meaningful manner and without it taking an eternity to do so.

To balance out this boost of power we have reduced the overall health pool of the heavy ships. Heavies’ health pools were significantly greater than that of any other ship (4x that of the fighters, for example.) When good players do out-manoeuvre a heavy pilot we don’t want them to feel like it is a worthless endeavour, and heavies shouldn’t simply be a bullet sponge.

As part of heavies’ overall health pool decrease, we’ve also rebalanced the damage output of the fighter and support classes.

Gameplay & Balance: Heavy

Spectre

Armor & Shields

  • 44% decrease to armor
  • 44% decrease to shields

Flak Cannon

  • 50% increase damage to armor
  • 50% increase damage to shield

Micro Warp Drive

  • Cooldown timer increased by 50%
  • Spool up time decreased by 66%
Rhino

Armor & Shields

  • 44% decrease to armor
  • 44% decrease to shields

Tri-Flak Cannon

  • 50% increase damage to armor
  • 50% increase damage to shield

Micro Warp Drive

  • Cooldown timer increased by 50%
  • Spool up time decreased by 66%
Goliath

Armor & Shields

  • 44% decrease to armor
  • 44% decrease to shields
Gorgon

Armor & Shields

  • 44% decrease to armor
  • 44% decrease to shields

Missile Pods Right and Left

  • 25% increase damage to armor
  • 25% increase damage to shield
Cyclone

Armor & Shields

  • 44% decrease to armor
  • 44% decrease to shields

Tri-Flak Cannon

  • 50% increase damage to armor
  • 50% increase damage to shield

Micro Warp Drive

  • Cooldown timer increased by 50%
  • Spool up time decreased by 66%
Storm

Armor & Shields

  • 44% decrease to armor
  • 44% decrease to shields

Laser Gatling

  • 50% increase damage to armor
  • 50% increase damage to shield

Micro Warp Drive

  • Cooldown timer increased by 50%
  • Spool up time decreased by 66%
Maelstrom

Armor & Shields

  • 44% decrease to armor
  • 44% decrease to shields

Mortar

  • Players can now manually detonate mortar rounds by press the primary fire button again.
  • 50% increase damage to armor
  • 50% increase damage to shield

Micro Warp Drive

  • Cooldown timer increased by 50%
  • Spool up time decreased by 66%
All Heavies

Turn Rate Increase

  • Pitch 20% increase
  • Yaw 20% increase
Gameplay & Balance: Fighter Wraith

Gatling Gun

  • 20% Decrease to damage to Armor
  • 20% Decrease to damage to Shields
Dominator

Autocannon

  • 40% Decrease to damage to Armor
  • 30% Decrease to damage to Shields
Accord

Pulse Cannon

  • 30% Decrease to damage to Armor
  • 40% Decrease to damage to Shields
Assuage

Autocannon

  • 40% Decrease to damage to Armor
  • 30% Decrease to damage to Shields
Ascent

Pulse Laser

  • Spool up time removed
  • The weapon now overheats.
Aegis

Flak Cannon

  • 20% increase to damage to Armor
  • 20% increase to damage to Shields
  • 16% decrease to damage Weapon Range
  • 50% increase to flak explosion radius
  • Projectiles now lose damage over distance.
Sentry

Pulse Cannon

  • 30% Decrease to damage to Armor
  • 40% Decrease to damage to Shields
Gameplay & Balance: Support Banshee

Phaser

  • 25% increase damage Armor
  • 25% increase damage to Shields
Guardian

Gatling Gun

  • 33% increase damage to Armor
  • 33% increase damage to Shields
Warden

Pulse Cannon

  • 42% increase damage to Armor
  • 33% increase damage to Shields
Revenant

Gatling Gun

  • 33% increase damage to Armor
  • 33% increase damage to Shields

Vamp Beam

  • 33% increase to Max Lock Distance
Siren

Phaser

  • 25% increase damage Armor
  • 25% increase damage to Shields
Sentinel

Phaser

  • 25% increase damage Armor
  • 25% increase damage to Shields
Phantom

Dumb Fire Missile Pods

  • 60% decrease damage to Armor
  • 60% decrease to Shields
Gameplay & Balance: Additional Changes
  • Spider bots now heal hull (armor)
  • Supports can “manual target” select friendlies
  • Manually targeted friendlies appear on the supports orientation circle as a yellow arrow
  • Dropped Salvage (per green pod) is increased
Various bug and stability fixes

These include:

  • Fixed the issue where EMS destroyed friendly missiles
  • Fixed an issue where EMP mines wouldn’t disable targets that flew through them.
  • Fixed for the gorgon getting stuck on collision and being unable to get free.

If you are experiencing any issues with updating, please visit our help center here.


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