EVE: Valkyrie is a multiplayer spaceship dogfighting shooter set in the EVE Universe for Playstation VR (PS4), and Oculus Rift/HTC Vive (PC), using VR technology to give players the experience of being an actual pilot in an EVE space fighter.
Actress Katee Sackhoff will play the starring role in their upcoming virtual reality (VR) videogame EVE: Valkyrie. Sackhoff has been featured in some of the biggest entertainment franchises, including Battlestar Galactica, Riddick, and Star Wars: The Clone Wars, and is currently starring in A&E Network’s Longmire. Sackhoff will play the role of Rán, the leader of the Valkyrie fighter pilots in EVE Online’s New Eden universe.
CCP Games has launched the Gatecrash update for EVE: Valkyrie, the third major free update for its virtual reality space combat shooter, and introduces new gameplay features, a pilot customization system and the multiplayer Gateway map with its stunning icy visuals, located around an unfinished warp gate in the Outer Rim.
The Gatecrash update also brings support for PS4 Pro, enabling enhanced visuals and improved performance.
Central to the EVE: Valkyrie Gatecrash update is the exciting new multiplayer map, Gateway, which offers incredible variety and beautiful visuals, such as ice asteroids and a unique, structure-based layout. Gateway provides unique gameplay compared to other maps as pilots are catapulted from one end of the map to the other by warp points. Who knows where the warp gate is pointed, or why Frostline corporation ships still circle it?
In addition, the new pilot customization system allows pilots to personalize their appearance by choosing from a range of new helmet and suit designs. From the subdued to the outrageous, all are available using in-game currency.
The Gatecrash update also brings increased resolution, dynamic shadows, improved particle effects, and improved loading times for PS4 Pro owners. Additional PS4 Pro enhancements will come in future updates as well.
The free Gatecrash update is available now for all owners of EVE: Valkyrie on Oculus Rift, PlayStation VR and HTC Vive.
NEW! Gateway map
A brand new combat zone crammed with environmental challenges, Gateway is located in the Great Wildlands and features an under-construction warp gate at its centre. This superstructure of concentric rings dominates the skyline beneath a frozen belt of ice asteroids. Contained in its central column is a speed boost gate. While construction workers make legitimate use of the fast travel between points, pilots in combat can also make strategic use of the gate to get them out of (or in to) trouble.
The Gateway map is also playable in Survival and Scout modes. So there’s new Echoes to be discovered and some sweet loot in the form of hidden Salvage crates.
NEW! Pilot Customization
You can now customize your pilot with a range of helmets and flight suits. There’s a wide variety of styles from sleek to vagabond, and every outlaw’s favourite – skulls! Get creative with the colour and style combinations to create your unique look.
The Pilot Customization options can be found in either the Quartermaster, or by clicking the direct link in your Pilot summary screen. Once in the Pilot Customization menu you will see a preview of your entire pilot and a zoomed in view which shows of the finer details of the helmet or suit you have selected.
You can preview (and rotate) all the available styles and colours in any combination. The shopping cart summary panel to the left of the pilot preview will automatically update to keep track of the currently selected items, colours and price. Once you have the desired outfit simply look at this summary panel to confirm your selections for purchase. Upon leaving the menu the newly purchased items will be applied to your pilot.
You can also use this menu to apply and re-apply any items that you own. Including the option to return to your original (default) pilot suit and helmet.
NEW! PlayStation Pro Optimisations
Our first PlayStation Pro optimisation patch is included in this update. There’s no need to alter anything in the settings menu as the patch is automatically applied when playing EVE: Valkyrie on a PlayStation Pro. The improvements include:
Menus: New Animations
- Dynamic shadows (most noticeable in the cockpit)
- Increased Particle FX (and improved details)
- Increased resolution in all areas of the game
- Reduced loading times
You’ll notice some new animations when looking at features and shortcuts in the game menus. These are part of our ongoing quest to improve usability through enhanced visual feedback.
Ship Balancing: Overview
(from CCP_Groot)
We want heavies to control areas of space by dominating their front 180 degrees. To do this we have provided the heavies with more damage. The goal is to make pilots fear to go into the heavies’ combat zone.
We feel that nimble ships should be rewarded for getting behind a heavy, but now many ships can do this with little to no risk. By increasing the damage available to heavy players, ships trying to attack a heavy straight on will have a much worse time of it. But, by reducing the health pool of a heavy a player who uses the terrain well, or a cleverly timed distraction will be able to punish a heavy player in a meaningful manner and without it taking an eternity to do so.
To balance out this boost of power we have reduced the overall health pool of the heavy ships. Heavies’ health pools were significantly greater than that of any other ship (4x that of the fighters, for example.) When good players do out-manoeuvre a heavy pilot we don’t want them to feel like it is a worthless endeavour, and heavies shouldn’t simply be a bullet sponge.
As part of heavies’ overall health pool decrease, we’ve also rebalanced the damage output of the fighter and support classes.
Gameplay & Balance: Heavy
SpectreArmor & Shields
- 44% decrease to armor
- 44% decrease to shields
Flak Cannon
- 50% increase damage to armor
- 50% increase damage to shield
Micro Warp Drive
Rhino
- Cooldown timer increased by 50%
- Spool up time decreased by 66%
Armor & Shields
- 44% decrease to armor
- 44% decrease to shields
Tri-Flak Cannon
- 50% increase damage to armor
- 50% increase damage to shield
Micro Warp Drive
Goliath
- Cooldown timer increased by 50%
- Spool up time decreased by 66%
Armor & Shields
Gorgon
- 44% decrease to armor
- 44% decrease to shields
Armor & Shields
- 44% decrease to armor
- 44% decrease to shields
Missile Pods Right and Left
Cyclone
- 25% increase damage to armor
- 25% increase damage to shield
Armor & Shields
- 44% decrease to armor
- 44% decrease to shields
Tri-Flak Cannon
- 50% increase damage to armor
- 50% increase damage to shield
Micro Warp Drive
Storm
- Cooldown timer increased by 50%
- Spool up time decreased by 66%
Armor & Shields
- 44% decrease to armor
- 44% decrease to shields
Laser Gatling
- 50% increase damage to armor
- 50% increase damage to shield
Micro Warp Drive
Maelstrom
- Cooldown timer increased by 50%
- Spool up time decreased by 66%
Armor & Shields
- 44% decrease to armor
- 44% decrease to shields
Mortar
- Players can now manually detonate mortar rounds by press the primary fire button again.
- 50% increase damage to armor
- 50% increase damage to shield
Micro Warp Drive
All Heavies
- Cooldown timer increased by 50%
- Spool up time decreased by 66%
Turn Rate Increase
Gameplay & Balance: Fighter Wraith
- Pitch 20% increase
- Yaw 20% increase
Gatling Gun
Dominator
- 20% Decrease to damage to Armor
- 20% Decrease to damage to Shields
Autocannon
Accord
- 40% Decrease to damage to Armor
- 30% Decrease to damage to Shields
Pulse Cannon
Assuage
- 30% Decrease to damage to Armor
- 40% Decrease to damage to Shields
Autocannon
Ascent
- 40% Decrease to damage to Armor
- 30% Decrease to damage to Shields
Pulse Laser
Aegis
- Spool up time removed
- The weapon now overheats.
Flak Cannon
Sentry
- 20% increase to damage to Armor
- 20% increase to damage to Shields
- 16% decrease to damage Weapon Range
- 50% increase to flak explosion radius
- Projectiles now lose damage over distance.
Pulse Cannon
Gameplay & Balance: Support Banshee
- 30% Decrease to damage to Armor
- 40% Decrease to damage to Shields
Phaser
Guardian
- 25% increase damage Armor
- 25% increase damage to Shields
Gatling Gun
Warden
- 33% increase damage to Armor
- 33% increase damage to Shields
Pulse Cannon
Revenant
- 42% increase damage to Armor
- 33% increase damage to Shields
Gatling Gun
- 33% increase damage to Armor
- 33% increase damage to Shields
Vamp Beam
Siren
- 33% increase to Max Lock Distance
Phaser
Sentinel
- 25% increase damage Armor
- 25% increase damage to Shields
Phaser
Phantom
- 25% increase damage Armor
- 25% increase damage to Shields
Dumb Fire Missile Pods
Gameplay & Balance: Additional Changes
- 60% decrease damage to Armor
- 60% decrease to Shields
Various bug and stability fixes
- Spider bots now heal hull (armor)
- Supports can “manual target” select friendlies
- Manually targeted friendlies appear on the supports orientation circle as a yellow arrow
- Dropped Salvage (per green pod) is increased
These include:
- Fixed the issue where EMS destroyed friendly missiles
- Fixed an issue where EMP mines wouldn’t disable targets that flew through them.
- Fixed for the gorgon getting stuck on collision and being unable to get free.
If you are experiencing any issues with updating, please visit our help center here.
More articles about EVE: Valkyrie