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First Wonder

Platform(s): PC
Genre: Action/Adventure
Developer: Rogue Rocket Games

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'First Wonder' Development Halted

by Rainier on Feb. 23, 2016 @ 4:31 p.m. PST

Spiritual successor to MDK and Giants: Citizen Kabuto, First Wonder features a unique blend of third-person shooter gameplay with an emphasis on verticality within an open-ended world ripe for exploration.

When a greedy corporation tricks the planet’s peaceful inhabitants, the Majorcans, to give up their land to found a luxury resort, they accidentally awaken the slumbering giant Monstro. Tasked with fulfilling an ancient prophecy, destruction follows in Monstro’s wake as he takes steps to accomplish his destiny-driven goal. The Cargonauts - a underprepared salvage team, way out of their league when Monstro awakens - take to the skies using their rocket technology in an attempt at matching Monstro’s natural gifts. To find and capture the terrifying beast, the Cargonaunts must use their wits and a variety of tools and inventive traps.

Players will alternatively take the reigns of both Monstro and the ragtag team of Cargonauts tasked with stopping him in the humor-laden, genre-defying ​First Wonder ​ .

Monstro's size and agility makes him a powerful and elusive foe, able to leap over obstacles, charge at opponents, and exploit the natural formations of the game's expansive Majorcan Islands for quick traversal and strategic strikes. The Cargonauts, a ragtag team of deep space salvagers, are tasked with recapturing the terrifying beast, using teamwork, tools, and powerful jet packs to rival Monstro's natural abilities.

After canceling the kickstarter campaign, First Wonder developer Rogue Rocket Games has decided to halt all further development.

Dear First wonder Supporters, Friends,

I’m writing with the sad news that we are suspending the development of First Wonder. I know, right! Bugger it!

After the kickstarter failed we looked for other opportunities and partnerships to keep the development going. While your donations helped we were still self-funding 95% of the project directly out of pocket. The amount of investment needed to get the game to the next stage was too large for us to handle by ourselves.

We had some interesting conversations but regardless of how excited some were for the project it came down to numbers and risk. For publishers, the kickstarter showed we just didn’t have or couldn’t find the audience.

Rich posted his breakdown of what went right and wrong with the campaign but the crux of it was not being able to connect with enough of our previous fans and our demo was aimed too strongly at Giants fans to attract new ones.

We’re very proud of what we achieved in the 4 months of development. We were light years ahead of Giants development in the same time frame. Oh what we could have done with a full team, a real budget and Unreal 4.

Even though this time we didn’t succeed I’m still greatly encouraged by the strength of your support and the sheer bloody passion you guys had. We loved hearing about your early experiences with Giants and MDK. From all over the world! It was awesome.

But all that aside for the moment. We have some stuff to work out. You guys gave us some cold hard cash and we need to work out what to do about that. We’ve got a couple of options for you.

  1. Full Refund

OR

  1. Steam keys for the First Wonder demo and one of our previous releases Gunpowder. This would be the equivalent of a $15 value. If you paid more than $15 then you will be refunded the rest.

Reply directly to this email with your choice and we’ll take it from there. Remember not to reply all!

For those seeking a full refund please be patient. We have incoming funds dedicated to this but can only do so much per month. If everyone opts for a refund it will take us a little while to pay back everyone but we will get there. This is very important to us.

Whats next, will we ever, ever, ever, see a game like this?

For now Rogue Rocket is going dormant. Rich and I need to focus on other projects and jobs. I’m keeping my claws sharp contracting as an Art Director on an external title while I plot my next move and Rich has taken another Job in the games industry.

I’m still very passionate about making games like these. I always will be. They are unique and therefore rather hard to sell but once we get a foot hold I think they’ll be here to stay. I remain undeterred but it’s clearly been too many years since Giants and MDK and If I want to build games like First Wonder then I have to start off much smaller, simpler and grow a new audience. I have such a game in mind.

Thanks so much for your support.

Key Features:

  • Explore and discover the game-changing secrets of the Majorcan Islands!
  • Play as the team of Cargonauts and as Monstro to learn both sides to ​First Wonder ​ ’s epic story.
  • Track down and trap Monstro with a variety of tools as the Cargonaunts before he completes the mysterious ritual.
  • Employ calculated maneuvers to avoid capture as Monstro by taking refuge in caves, spying on the Cargonauts from afar and exploiting the unique terrain.
  • Enjoy sarcasm and humorous wit synonymous with ​First Wonder ​ ’s lineage.

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