Levels change and adapt to your environment, so you can play the same level in different rooms for a unique experience every time.
Young Conker takes traditional platform gaming mechanics and sets them loose in your real world environment as the gameplay level, creating gameplay that can only be done in mixed reality. Unlike with traditional video games, where people play the same digitally created levels – Young Conker tailors each of the levels you play to your real world. Every person gets a unique gameplay experience since each gamers real world environment is unique. The gameplay experience feels different based on playing the game in your living room versus your kitchen or your bedroom. Even starting the game from a different position in a single room creates an entirely new gameplay dynamic.
Sebastian Wloch, Asobo Studio’s C.E.O: “Our partnership with Microsoft gave us the opportunity to develop an unparalleled expertise towards holographic entertainment. With the development of our two first games for the Microsoft HoloLens Development Edition, we are breaking through a new era in video gaming. From now on, the players’ world will be at the center of the action and interactions. It’s been an awesome adventure to work hand-in-hand with Microsoft teams, and to take on the challenge of developing new creative processes for a never before seen device.”
Kudo Tsunoda, Corporate Vice President, Windows Experiences, Microsoft Corp.: “Asobo Studio is a creative company, and a world-class game developer. We were thrilled to leverage the company’s expertise across a number of areas, particularly in building games for new platforms. We’re excited to see how Asobo’s work will inspire other developers as they create their own mixed reality experiences for Microsoft HoloLens.”
Young Conker will be available with the Microsoft HoloLens Development Edition, and can be downloaded from the Windows Store on the device.
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