Paying homage to early 90’s classics such as Ghost ‘n Goblins and Metroidvania games, the massive underworld of Tenebrae is procedurally generated from hand-crafted rooms and gradually unravels before the eyes of the player with its plethora of traps, secrets and hidden treasures while blending with larger, open safe zones.
Join an epic journey set in dark and mysterious dungeons, playing the game from two different points of view leading to different combat styles and thought-provoking endings. Use both melee and ranged weapons empowered with obscure magic to fight against unique, huge bosses and their armies of demons and other eery creatures.
Powered by Unreal Engine 4, Tenebrae’s non-linear maps emphasize back-tracking and replayability with new moves, skills and weapons to reach previously inaccessible areas.
“The vision shared by all of us here at Troglobytes Games is to reinvent and redefine the Metroidvania genre, giving players our take on it with all the makings of a modern gaming experience” said programmer and tech artist Luciano Iurino. “We've been waiting for the chance to develop on major consoles for a long time, and only recently we could reach our goal thanks to the ID@Xbox program”.
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