Fallout 4 delivered detailed in-game base building content but lacked the depth of multiplayer. Minecraft gave us an immensely collaborative multiplayer experience but with only very basic building blocks. Imagine a game that combined the best of both. Detailed building content in a collaborative multiplayer environment.
Everyone has their favorite scene from Enemy at the Gates, Saving Private Ryan, or Band of Brothers: a sniper perched in a clock tower, a hedgerow of artillery in Belgium, the tight alleys of Carentan. It’s great fun to play in these historic settings, but Driven Arts believes it’s just as much fun to build them.
The success of Minecraft, Mario Maker, or the base builder in Fallout 4 can all be attributed to player creation being accessible and central to gameplay. It’s given your average player a taste for how fun it is to be a part of building the game you play.
In Days of War, bullets are what matter, not kill-streaks, not wall jumps, and certainly not drone strikes ordered from iPads.
With more than two weeks to go, Driven Arts has lowered their Days of War kickstarter campaign target from $100,000 to $20k, instead opting for multiple stretch goals to reach their funding.
- $20,000: Early Access
- $40,000: Britrish Forces
- $60,000: Russian Forces
- $80,000: Xbox One in 2016
- $100,000: PS4 in 2016
- $120,000: Italian Forces
- $140,000: French Forces
Days of War will be available to for testing this Spring and coming to early access this Summer if successfully funded. Days of War brings with it cutting edge visuals and a powerful in-game player content creation system, all thanks to Unreal Engine 4.
Key Features:
- Competition above all else. The only way to gain an advantage over your opponent is a more accurate shot, or a better strategic position. Sharp corners, fast movement and powerful weapons: Days of War is about cold steel and hot lead. You and your rifle, no more, no less.
- Immersive gameplay and environments. Physically based rendering from UE4 means hardware is the only limit to the realism we can achieve. Motion captured animations add a subtlety that you can’t always see, but you can always feel. Every weapon has been handcrafted to ensure you feel like you are back in WW2
- Gameplay variety. Whether it’s the tight alleys of a French city or an exposed expanse of Belgian forest, different maps require different strategies, skills, and weapons. Game mode variations include domination, capture the flag, search and destroy, and deathmatch
- Class-based combat. Each man has his role and each team has six classes: Rifleman, Assault, Support, Machine Gunner, Sniper and Rocket. Each brings a strength and weakness to the battlefield so compliment your teammates wisely
- Deep support for modding and player content. Custom map creation, editable rulesets and dedicated server hosting tools. Tune Days of War to be the game you and your clanmates want it to be.
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