PlayStation VR enables developers to create experiences that deliver a sense of presence - where players feel as though they are physically inside the virtual world of a game. Presence is like a window into another world that heightens the emotions gamers experience as they play. Morpheus features a visor style head-mounted display and works seamlessly with PlayStation Camera to deliver a unique VR experience right before the player's eyes. Inertial sensors built into the head mount unit and PlayStation Camera accurately track head orientation and movement so as the player's head rotates, the image of the virtual world rotates naturally and intuitively in real-time. Furthermore, in supporting games, the player can use a PlayStation Move (PS Move) Motion Controller as an object, such as a sword. Morpheus will reproduce the player's hands and sword within the game so the player feels like they are physically fighting off enemies with their sword in the virtual world.
PlayStation VR adopts 3D audio technology uniquely developed by SCE. In addition to sounds coming from front, behind, left and right, Morpheus re-creates stereoscopic sounds heard from below and above the players, such as footsteps climbing up stairs below them, or engine noises of helicopters flying overhead. Sounds that players hear change in real-time depending on their head orientation, creating a highly realistic audio environment within an immersive 360-degree virtual world.
Along with PlayStation Camera, Wireless Controller for PS4, and PS Move, PlayStation VR will deliver immersive breakthrough entertainment experiences to gamers through the PS4 system, leveraging SCE's expertise across key areas for VR – including display/optics, audio, tracking, control, ease of use, and content.
Sony Computer Entertainment announced that its PS4 virtual reality system PlayStation VR, will launch from October 2016 in Japan, North America, Europe and Asia, at manufacturer's suggested retail price of 44,980 yen, $399 USD, €399 (include tax) and £349 (include tax).
"Ever since we unveiled PS VR during the 2014 Game Developers Conference, we've received a tremendous response from gamers and developers alike," said Andrew House, President and Global CEO of Sony Computer Entertainment Inc. "To make sure that we are able to prepare and deliver enough units of PS VR and a wide variety of software titles to consumers worldwide, we have decided to launch PS VR in October 2016. For those who are looking forward to its launch, we would like to thank everyone for their patience and continued support. We are beyond excited to deliver to consumers the amazing experience that PS VR offers."
Currently more than 230 developers and publishers*2 are working on PS VR software titles, from smaller independent teams to larger studios at the industry's top publishers such as 2K Games and Ubisoft®. Software titles in development for PS VR from these developers and publishers as well as from SCE Worldwide Studios (SCE WWS) are now totaling to more than 160 titles*3, and over 50 of those titles including Eagle Flight (Ubisoft), EVE: Valkyrie (CCP Games), Headmaster (Frame Interactive), Rez Infinite (Enhance Games), Wayward Sky (Uber Entertainment), RIGS: Mechanized Combat League, Tumble VR, Until Dawn: Rush of Blood and PlayStation®VR WORLDS (SCE WWS) are expected to launch by the end of this year. Additionally, Electronic Arts Inc., DICE and Lucasfilm are working on an all-new Star Wars™ Battlefront™ (Electronic Arts Inc.) gaming experience only for PS VR. Furthermore, THE PLAYROOM VR*4 by SCE WWS will be available as a free download from PlayStation®Store to all PS VR owners, simultaneously with the launch of the system.
To further drive the expansion of the PS VR software line-up, SCE is partnering with Tools & Middleware companies*5 to provide innovative technology solutions and enhance the title development environment for PS VR.
The system also has a Cinematic mode, which lets users enjoy a variety of content in a large virtual screen*6 while wearing the headset. Supported content for the Cinematic mode includes standard PS4 games and videos as well as variety of PS4 features including Share Play and Live from PlayStation. Users will also be able to enjoy 360 degrees photos and videos that are captured by devices such as omnidirectional cameras on PS VR via PS4 Media Player, which will let them feel as if they are physically inside the captured scene.
< Specifications of PlayStation®VR >
Product name
PlayStation VR
Product code
CUH-ZVR1series
Release month
October 2016
Recommended Retail Price
44,980 yen, $399 USD, €399 and £349
External dimensions
VR headset: Approx. 187×185×277 mm (width × height × length, excludes largest projection, headband at the shortest)
Processor unit: Approx. 143×36×143 mm (width × height × length, excludes largest projection)
Mass
VR headset: Approx. 610g (excluding cable)
Processor unit: Approx. 365g
Display Method
OLED
Panel Size
5.7 inches
Panel Resolution
1920×RGB×1080 (960×RGB×1080 per eye)
Refresh rate
120Hz, 90Hz
Field of View
Approximately 100 degrees
Sensors
Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)
Connection interface
VR headset: HDMI, AUX, Stereo Headphone Jack
Processor unit: HDMI TV, HDMI PS4, USB, HDMI, AUX
Processor Unit Function
3D audio processing, Social Screen (mirroring mode, separate mode), Cinematic mode
Included
VR headset × 1
Processor unit × 1
VR headset connection cable × 1
HDMI cable × 1
USB cable × 1
Stereo headphones × 1 (with a complete set of earpiece)
AC power cord × 1
AC adaptor × 1
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