Archives by Day

Two Worlds II

Platform(s): PC, PlayStation 3, Xbox 360
Genre: RPG/Action
Publisher: TopWare Interactive
Developer: Reality Pump
Release Date: Feb. 8, 2011 (US), Feb. 4, 2011 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Two Worlds II' (ALL) Gets Engine Upgrade, DLCs, Sequel Revealed

by Rainier on March 25, 2016 @ 3:01 p.m. PDT

Two Worlds II offers adventurers the thrilling experience of a perilous and daring journey throughout a vast magical land. Rich in story, detail and content, 2W2 offers an array of unique approaches to classic game elements that push the envelope for the fantasy RPG genre.

Two Worlds II presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an unforgettable experience where excitement, sheer enjoyment and graphics rule. “Two Worlds II” simply sets new technical benchmarks in the RPG genre, thanks not least to its seemingly unlimited number of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation.

Rescued from prison by former enemies, the player once again assumes control of the unnamed hero, only to find the world of Antaloor has been forever changed in their absence. 

Boasting a diverse, living world and a limitless open narrative, Two Worlds II's Antaloor is a mythic world of pristine savannahs and mordant swamps, celestial cities teeming with life that will rise or fall entirely depending of the player's actions, as the reign of the implacable despot Gandohar threatens to throw the world into a state of irreversible decay.

Two Worlds II seeks to offer an immersive blend of two of the most important role playing elements - strong atmosphere and dazzling visuals. Incorporating cutting-edge technology features such as Real Eye Adaptation, HD Dynamic Motion Capture, and Multi-Source Dynamic Lighting, the world of Antaloor comes alive like never before as a true role-player’s paradise.


TopWare Interactive is pleased to announce that after earning multiple awards and selling over ten million units, Reality Pump Studios has officially begun work on the third part of our blockbuster RPG series, Two Worlds!

Two Worlds III is currently in the concept stage and scheduled for development over the next 36 months. Keep an eye out for further announcements.

We're also excited to announce a major engine update for Two Worlds II, and we're going to need it, because while we're laying down the basics for the third installment in the series, this year we're also going to be releasing eight new Two Worlds II multiplayer maps and two brand-new, single-player DLCs, Call of the Tenebrae and Shattered Embrace

The first DLC, entitled Two Worlds II: Call of the Tenebrae will be available at the end of Q2 2016 and focuses on the Hero's return to Antaloor, where he witnesses the shocking murder of DarPha! The killers are a never-before-seen tribe of hideous, rat-like creatures known only as "The Chosen", who control a mysterious, powerful new magic! Their genocidal plot threatens every living creature in Antaloor, and it's up to the Hero to find a way to stop them!

Also available for Linux and the Steam OS, the newly updated engine allows for a much higher level of character and landscape detail, an HD-GUI, in addition to tons of in-game achievements, co-op multiplayer, and lots of new in-game features and upgrades!


More articles about Two Worlds II
blog comments powered by Disqus