Rising Thunder brings a number of fresh ideas to the fighting game world including the next evolution of GGPO, the widely-embraced roll-back netcode for fighting games created by Tony Cannon, who is currently the CTO of Radiant Entertainment. Rising Thunder is also completely free to play, with the option to purchase cosmetic items coming sometime in the future. Most importantly for gamers, Rising Thunder enables players to execute one-button special moves, removing the long-standing barrier to entry for most fighting games.
We are delighted to announce that Radiant Entertainment has been acquired by Riot Games. At Riot, our developers will continue their mission of building incredible games that speak to us personally as players. You’re probably wondering what this means for our games.
First and foremost, Stonehearth will go on, full speed ahead. We’ll continue delivering Alphas at our current pace, with the aim of delivering the final game “when it’s ready.” We’ll continue keeping you up to date on our progress through things like our Twitch streams and Desktop Tuesday blog posts.
As for Rising Thunder, the team will start work on a new game that we’re incredibly excited about. We wish we could say more now, but rest assured you’ll hear more when the time is right. For now, we will be permanently closing Rising Thunder on March 18th. Thanks to everyone who participated in the Alpha!
And more broadly, to everyone who has helped support us by playing Stonehearth and Rising Thunder, backing our Kickstarter, telling your friends, and giving us your feedback: Thank you for helping us make these games as good as they can be. You have been a consistent source of motivation and inspiration for us, and we look forward to continuing to talk and work with you in the future.
- Tom & Tony, on behalf of Team Radiant
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