Heroes & Generals eliminates the formulaic baggage that weighs down the shooter genre by delivering satisfying strategic action in a full blown first-person shooter experience. Players are transported from the comfort of their browsers to authentic WWII battlefields, where they fight alongside thousands of gamers for persistent progression and military supremacy.
Each player in Heroes & Generals chooses their own destiny. You might join the Axis and climb the ranks as a foot soldier, firing off countless rounds in epic battles for crucial landmarks. Or perhaps you’ll become a general in the US army and accept the task of deploying resources and reinforcements across a vast strategic map.
Either way your decisions and actions fundamentally impact the game. Whether you play a fearless infantryman blazing the trenches, a hotshot pilot renowned for precision bombing runs, a brutal gunner assigned to a rumbling tank battalion, or the ace commander directing it all from strategic command – every active soldier contributes to an evolving online war that will soon expand to smartphones and tablets as well.
The US M1941 Johnson Light Machine Gun is a fast and effective weapon with a high rate of fire and a short reload time. It was created at the same time as the German Fallschirmjägergewehr 42 and the two teams of engineers coincidentally came up with similar designs making, them equal opponents. The US M1914 Johnson, as a light and reliable weapon, was first given to the Devil’s Brigade for their special operations behind enemy lines. Fun fact: this legendary brigade and their reckless fighting style even served as inspiration for Tarantino’s ‘Inglorious Basterds’.
The German faction now has the P38 Parabellum, which is widely regarded as the first modern handgun and pistols today are still being built on its design principles. This outstanding handgun is known from Inglorious Basterds as Oberst Hans Landa’s personal pistol. The top tier pistol has a high damage output, which makes it even better than its iconic little brother, the P08.
The US Infantry, Paratroopers and Recons have received new uniforms in an experimental camouflage pattern and which comes in three colour variations; ‘Hunter’ Fall, ‘Hunter’ Spring and ‘Hunter’ Swamp. This will help soldiers on the battlefield not to be spotted easily - an advantage not to be underestimated!
The ‘Churchill’ update is named, by popular demand of the community, after the British soldier Mad Jack Churchill, also encloses various weapon tweaks and improvements. The Fallschirmjägergewehr 42 can now be fired while running and general changes have been made to selected weapons in order to improve the overall gameplay experience and balance.
CHANGELOG
Weapons & Vehicles
- Added the new Johnson LMG (light machine gun) for the United States Faction
- Unlocks at LMG Assault ribbon level 12 for Infantry
- Unlocks at Parachute Ribbon level 9 for Paratroopers
- Added the P38 Parabellum pistol for the German Faction
- Unlocks at Handgun ribbon level 12
- FG-42 Adjustments
- Increased camera recoil
- Decreased camera recoil randomness
- Less sway per bullet
- Can be fired while running
- Increased base damage
- Decreased range
- STG-44 Adjustments
- Increased camera recoil
- Decreased camera recoil randomness
- K98K Adjustments
- "Near" base damage increased
- AVS-36 Adjustments
- Decreased camera recoil randomness
- Less sway when in precision mode
- Less sway per bullet
- Less sway from moving
- PPS-43 Adjustments
- Decreased base damage
- M1, M1A1 and M1/M2 Carbine Adjustments
- Decreased range
- P08 Parabellum price adjustments
- Purchase cost reduced
- Repair cost increased
- Car Thief Changes
- You will now automatically enter the vehicle you have just stolen
- Once a vehicle has been stolen all the vehicle upgrades will be removed
- Players and vehicles don't trigger mines while in spawn protection mode
- Fixed a transparent object on the front of the Panther tank (it’s now no longer transparent)
- Car Thief Badge is now also effective on the Weasel
- Hit Markers now correctly show when being hit by a tank or bazooka when in a vehicle
- Fixed wrong impact sound ('Plink') when an Armor Piercing Projectile hits a vehicle
Camouflages
- Added 3 new US Camouflage Uniforms for Infantry, Paratroopers and Recon
- Hunter Fall
- Hunter Spring
- Hunter Swamp
- Increased prices on the US Forest Camouflages
Strategy Game
- Adjusted Day/Night time cycle from 2x Normal Speed to 4.7x Normal Speed so if you play at roughly the same time each day you will play in different weather settings
- Added missing radius and speed for Pathfinder and Paratrooper Assault Teams
- Added new Assault Team images in the Assault Team Shop
- Fixed several skirmish issues (example: Retreating units no longer cause a skirmish)
Modifications
- Increased "near" damage multiplier of the Heavy Bolt Upgrade
Ribbons, Combat Badges and Unlocks
- Moved Pointer Quickfire Gold from ribbon level 12 to ribbon level 11 on the Handgun ribbon
- Moved P08 Parabellum from ribbon level 9 to ribbon level 8 on the Handgun ribbon
- Moved Tight Grip Badge Gold from ribbon level 12 to ribbon level 11 on the LMG Assault ribbon
- Fixed a crash when a General tried to equip the same Combat Badge twice
- Unlock window for Panther now shows the "G" behind Ausf. as well (previously, this was left out)
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