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Total War: Warhammer

Platform(s): PC
Genre: Strategy
Publisher: SEGA
Developer: Creative Assembly
Release Date: April 24, 2016

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'Total War: Warhammer' Free Post-Launch DLC Plans Detailed

by Rainier on April 13, 2016 @ 12:04 p.m. PDT

Total War: Warhammer will take the strategy game series to a realm of grand high fantasy for the very first time in its history. Our rules have changed, and with change comes war on a scale as yet unimagined.

It is an age of endless conquest, thousands of warriors clash in titanic battles as entire races wage war on one another, each led by a formidable hero seeking dominion over the world.

All at your command.

The valiant Karl Franz marshals the men of the Empire, seeking to unite the fractured elector counts under a banner of strength against their common enemies. Hungry for the vicious brutality of combat, the Greenskins flock to the tribe of Grimgor Ironhide; Orcs and Goblins alike filled with an insatiable thirst for carnage. High King Thorgrim orders the stoic Dwarfs forth from their mountain strongholds, marching to vengefully right the grave injustices dealt to them over the millennia. Yet the motives of the Vampire Counts under Mannfred von Carstien are shrouded in murderous secrecy, his armies raised from the rotting ranks of the dead. And while the Old World becomes torn by betrayal, war and the unleashing of unfathomable power, a greater threat still whispers in the winds from the north. The fabric of reality itself begins to rend and buckle…

In the months following launch, players will be able to grab additional new units, Heroes, Legendary Lords and even an entire new playable Race, all for free.

“With both Rome II and Attila we were able to release playable factions, new formats and even a free campaign expansion as a thanks to players for supporting Total War,” said Rob Bartholomew, Brand Director at CA. “The Warhammer Fantasy Battles World is gigantic, and we’re looking forward to exploring it over the forthcoming trilogy. But that incredible cast of characters and monsters also provides us the chance to make lots of interesting Free DLC to support our games over time.”

Over the last few years we’ve been releasing a load of free content alongside updates and paid-for DLCs; from new playable factions and units, free additional formats like Linux and Mac and even an entire Campaign Pack expansion.

For Total War: Warhammer, you can also expect a selection of content covering more of the iconic good stuff you’ll see in the main game; from new units offering new tactical potential in battle, to new magic lores to augment certain races’ spell-casting arsenal. Perhaps most importantly for long-term replayability, you can also expect to see the occasional new Legendary Lord who will shake up a race’s strategic potential in interesting new ways. Last but not least, towards the end of the year we will add a new playable race to the game, including new Legendary Lords, magic items, quest chains, and units. The image below gives you a rough idea of our plan on this, subject to change. The best way to keep up-to-date with new content as it drops is to follow us on our official Social Media channels, where we will always be announcing the latest news as it happens.

The World of Warhammer Fantasy Battles is vast, even covering it in three games would leave certain races and characters out of the mix. With DLC we’re able to expand the experience post-release and, much as with our previous games, there will be a range of sizes and types of DLC pack on offer. Subject to change, here’s the kind of packs you can expect to see:

Lord Packs

Themed on a specific rivalry or conflict from the Warhammer Lore, Lord Packs contain brand new Legendary Lords and supporting units and characters for existing playable races. They typically include:

  • 2 new playable Legendary Lords with their own narrative quest chains, campaign bonuses and quest items.
  • 2 new Lords to serve as generals.
  • A new unique Unit.
  • New elite Units of Renown*.

Units of Renown’ are elite versions of otherwise already existing units. They might have upgraded stats, different arms or armour, or an unusual ability or two. Typically they’ll reflect the theme of the Pack, probably having been instrumental in the conflict. Given their power and rarity, you might only be able to field one unit of them at a time, or they may be subject to other restrictions.

Race Packs

Race Packs introduce a new playable Race to the game, either as a first appearance, or adding a full Unit roster, Heroes, Lords and playable Legendary Lords to non-playable existing races in the core game. They might typically include:
  • A new playable Race added to the Grand Campaign and Multiplayer game.
  • New Legendary Lords with their own narrative quest chains, campaign bonuses and quest items.
  • New Lords to serve as generals.
  • New Race-specific Heroes (where applicable).
  • New magic items and mounts.
  • Race-specific unique Units.
  • Race-specific building, technology and skill trees.

Campaign Packs

A supercharged version of a Race Pack, Campaign Packs not only contain a brand new Race for use in the Grand Campaign and Multiplayer, but also add a new Challenge Campaign to the game. Themed on an epic event from the Warhammer Lore, these self-contained Campaigns will present a distinct and challenging scenario. Contents might typically include:

  • A new Challenge Campaign featuring the Pack’s new Race; a self-contained mini-campaign, with a set of escalating victory conditions to suit both new and very experienced veteran players alike.
  • Adds a new playable Race to the Grand Campaign and Multiplayer game.
  • New Legendary Lords with their own narrative quest chains, campaign bonuses and quest items.
  • New Race-specific Heroes.
  • New Lords to serve as generals.
  • New magic items and mounts.
  • New Race-specific, unique Units.
  • New Race-specific building, technology and skill trees.

These packs are subject to change and when we announce each pack we will detail the content so you’re able to see exactly what each contains. We’ve got a pretty good idea of what we’re aiming to do with new characters and races, but do you have a favourite? What would you like to see next?

Now in its 15th year, the Total War continues to offer a unique combination of huge-scale real-time battles and an addictive turn-based campaign game of statecraft, politics and empire building.

The limitlessly deep and rich universe of Warhammer heralds a new era for Total War. Gigantic monsters, flying creatures, legendary heroes and storms of magical power take their place on the battlefield, alongside thousands of warriors clashing in real-time tactical battles.

In the turn-based campaign game, players will find the Old World an unforgiving and treacherous place, filled with endless war and cunning alliances alike. Whichever race you choose to play as and however you seek conquest, you will be faced with a conflict that threatens to tear the very fabric of reality asunder.
The first in an epic trilogy of titles, Total War: Warhammer will deliver hundreds of hours of absorbing gameplay. It will combine with two further standalone instalments and additional content packs to create the single largest Total War experience ever.

A unique combination of colossal real-time battles and an addictive turn-based sandbox campaign game of statecraft, politics and empire building, Total War: Warhammer will deliver hundreds of hours of absorbing gameplay. What is more, this title will go on to combine with two further standalone instalments and additional content packs to create the largest Total War experience ever. An epic trilogy of titles that will redefine fantasy strategy gaming.

This is the dawn of a new era. Total War: Warhammer brings to life a world of legendary heroes, towering monsters, flying creatures, storms of magical power and regiments of nightmarish warriors. 

Our rules have changed; the only constant… is war.


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