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Salt And Sanctuary

Platform(s): Nintendo Switch, PC, PlayStation 4, PlayStation Vita, Xbox One
Genre: RPG/Action
Developer: Ska Studios
Release Date: 2016

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Salt and Sanctuary' (ALL) Coming To PC

by Rainier on May 11, 2016 @ 6:30 p.m. PDT

Salt and Sanctuary is a stylistic, brutal action RPG platformer teeming with visceral combat, deep, diverse character builds, and incredible bosses.

Salt and Sanctuary casts you as a sailor shipwrecked on a strange, purgatorial island, insulated somehow against a backdrop of centuries-old worldwide perpetual war. What hope remains is isolated in Sanctuaries: protected dwellings where travelers band together under common creeds to take shelter from the hostile world outside.

If you’re familiar with some of Ska Studios' earlier games like The Dishwasher: Vampire Smile and Charlie Murder, you should know what to expect: solidly executed, intricate and brutal combat, lovingly hand-drawn and animated 2D art (of the non-pixel variety), a killer in-house soundtrack, and a massive roster of set-defining, dynamic and unique bosses. Salt is inspired as much by our history as a studio as it is by old classics like Castlevania DS, and new classics like the Souls series.

Like in The Dishwasher: Vampire Smile, the emphasis in Salt and Sanctuary is stylistic sidescrolling combat: weapons have movesets, air attacks have hang time, and rolling is king. There’s a huge amount of depth to the combat in Salt, however. Weapons can be one-handed and paired with shields or offhand crossbows for versatility, or wielded two-handed for added power — and every configuration has its own unique moveset. There are staffs for magic, bows for ranged combat, and belt-slotted consumables like throwing daggers and weapon-buffing Pitchfire. Of course, loadout weight affects your movement, rolling speed and stamina regen, so a good balance of defense and agility is key. Basically, it combines two things we love: fast, precise 2D combat and super strategic RPG depth. Also, there are curb stomps.

Welcome everyone!

As you may know, we launched Salt and Sanctuary on PS4 March 15th. We can't say a specific date just yet but very soon, Salt and Sanctuary will be coming to Steam.

In the meantime, we hope you enjoy our brand new Steam Community hub. Please take a peak at the code of conduct then discuss away! We'll do our best to keep up with these forums here and answer questions.

Thanks everyone! We hope you enjoy!


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