Earth has been destroyed and mankind lingers on in a small fleet of ships near Pluto. As humanity's last hope, you are sent to scout a distant planet as a potential location for a colony. After years of space travel disaster strikes however, and your ship is destroyed when approaching the planet...
With your team members dead and your equipment gone you have no way of communicating or receiving help from anyone... you are completely and utterly alone...
Desperately you look for a way of phoning home, but as you explore the seemingly desolate planet, you uncover the dark secrets buried within the depths. In this otherworldly odyssey you uncover mystery upon mystery as you try to survive the harsh climate.
Are you really alone on the planet…?
The Solus Project is developed using Unreal Engine 4 and will pack unique social features that will give players the chance to share their experiences with their friends, share resources and help each other in their individual journeys.
"We are a small indie studio from Sweden that released The Ball in 2010 on PC and then followed up with Unmechanical on PC/PS/Xbox/mobile in 2012/3. The Solus Project is the brainchild of Sjoerd "Hourences" De Jong. With over 13 years of experience in the industry he has worked on a range of large productions. In a collaboration with Czech industry veterans Grip Digital, the game has been in production since July 2013, and has half a dozen people working on it."
The Xbox One version will follow shortly after the release on PC.
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